The winner of the psp mapping competition WAS....
No one!
and guess why! Because no one submitted an idea! How cute!
And now you dickheads, go to quartal's moddb page http://www.moddb.com/games/quartal
say its awesome however you want, and cry for being an asshole and for not posting an idea! congratulations, now your awesome map ideas that were not revealed... wont be revealed!
ain't that cool?
psp kid entitlement at its finest, naive enough to think the whole foxing thing is a myth, etc.
you wonder why people won't want to get involved especially since you don't know how to use the -game parameter and you expect to develop a game right away
WeeGee9000 wrote:The winner of the psp mapping competition WAS....
No one!
and guess why! Because no one submitted an idea! How cute!
And now you dickheads, go to quartal's moddb page http://www.moddb.com/games/quartal
say its awesome however you want, and cry for being an asshole and for not posting an idea! congratulations, now your awesome map ideas that were not revealed... wont be revealed!
ain't that cool?
Wow, no one? What a surprise. :roll:
Seriously: if all you want is to recreate Portal in PSP using the Quake engine, just grab a bunch of maps/puzzle from the original game and recreate it in Quake/HL1 format. You're not up for nothing different from the original, as you clearly stated, so what's the big deal in just ripping the easiest maps?
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)
You can't expect to attract others to your cause without building up a track record or having a network of likeminded new guys that want to help you.
The easier way to develop momentum is completing a thing or 2 --- like as in "done" --- and others will think, hey this guy knows how to finish a mini-project.
The alternative is having 3-5 friends with the same or similar interests and getting them to help you (you'll fight over goals and objectives, but that is very normal).
It isn't uncommon for projects to ask for help. Attracting the help is difficult to do under most circumstances. But in other circumstances can be easy as hell. But those "easy as hell" circumstances usually occurred due to a reason that is not immediately obvious to a casual observer that causes others to think it magically happened or that others can repeat it.
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..
leileilol wrote:
you wonder why people won't want to get involved especially since you don't know how to use the -game parameter and you expect to develop a game right away
this was just so i could test my maps on the pc instead of having to connect psp and extract everything, etc.
i am mapper not coder
Seriously: if all you want is to recreate Portal in PSP using the Quake engine, just grab a bunch of maps/puzzle from the original game and recreate it in Quake/HL1 format. You're not up for nothing different from the original, as you clearly stated, so what's the big deal in just ripping the easiest maps?[/quote]
nah, converting everything to quake/hl1 would cause stuff to be buggy. Besides, we are making new entities to make brand new test chambers you did not see in portal. Also we pretend to make storyline more than the regular story maps.
WeeGee9000 wrote:Wow, no one? What a surprise. :roll:
Seriously: if all you want is to recreate Portal in PSP using the Quake engine, just grab a bunch of maps/puzzle from the original game and recreate it in Quake/HL1 format. You're not up for nothing different from the original, as you clearly stated, so what's the big deal in just ripping the easiest maps?
nah, converting everything to quake/hl1 would cause stuff to be buggy. Besides, we are making new entities to make brand new test chambers you did not see in portal. Also we pretend to make storyline more than the regular story maps.[/quote]
Baker wrote:You can't expect to attract others to your cause without building up a track record or having a network of likeminded new guys that want to help you.
The easier way to develop momentum is completing a thing or 2 --- like as in "done" --- and others will think, hey this guy knows how to finish a mini-project.
The alternative is having 3-5 friends with the same or similar interests and getting them to help you (you'll fight over goals and objectives, but that is very normal).
It isn't uncommon for projects to ask for help. Attracting the help is difficult to do under most circumstances. But in other circumstances can be easy as hell. But those "easy as hell" circumstances usually occurred due to a reason that is not immediately obvious to a casual observer that causes others to think it magically happened or that others can repeat it.
The night is young. How else can I annoy the world before sunsrise? Inquisitive minds want to know ! And if they don't -- well like that ever has stopped me before ..