How to run a mod in the pc version of quake?

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WeeGee9000
Posts: 24
Joined: Thu Dec 29, 2011 11:43 am

How to run a mod in the pc version of quake?

Post by WeeGee9000 »

hi
i installed a mod for the pc version of quake recently, but i did not came with an exe, how am i supposed to run it?
i guess there is a way of run it by modifiying the directory of the quake.exe shourtcut, but what do i write additionally to its location?
thank you
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Re: How to run a mod in the pc version of quake?

Post by frag.machine »

WeeGee9000 wrote:hi
i installed a mod for the pc version of quake recently, but i did not came with an exe, how am i supposed to run it?
i guess there is a way of run it by modifiying the directory of the quake.exe shourtcut, but what do i write additionally to its location?
thank you
1) you need the registered version of Quake to run mods;
2) put the mod in a folder inside the Quake folder, side by side with the id1 folder;
3) change the Quake shortcut (or create a new one);

Code: Select all

<your_quake_folder>glquake.exe -game <mod_folder>
Example: let's say you want to run a mod stored into a folder called "foo":

Code: Select all

<your_quake_folder>glquake.exe -game foo
That's it.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
WeeGee9000
Posts: 24
Joined: Thu Dec 29, 2011 11:43 am

Re: How to run a mod in the pc version of quake?

Post by WeeGee9000 »

thanks
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