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Re: Adding a weapon to the 3rd person quake guy
Posted: Wed Jan 25, 2012 5:04 am
by Jukki
Yeah it does. But thank god that xlink posted a tutorial how to add it for psp

Re: Adding a weapon to the 3rd person quake guy
Posted: Wed Jan 25, 2012 6:33 am
by Error
yes, that mod was insanely silly, hackish, and extremely hard to use. It worked though. I'm thinking of remaking it with a more friendly user interface.
Re: Adding a weapon to the 3rd person quake guy
Posted: Wed Jan 25, 2012 11:17 pm
by gnounc
please do. with some sexy sexy csqc interface.
Re: Adding a weapon to the 3rd person quake guy
Posted: Fri Feb 10, 2012 6:24 am
by Ghost_Fang
i once did the seemingly overwhelming task of matching of matching 6 weapons to the player model frame by frame for 107 frames each in QME... It was terrible. All because it was a donated model only existing as a .mdl...
Re: Adding a weapon to the 3rd person quake guy
Posted: Sat Feb 11, 2012 2:29 pm
by Ace12GA
It would be wonderful if there was a skeletally animated player model with a simple attachment point for the weapon, and then you could simple link the model in code without any animation. That would make it wonderfully simple to add new 3rd person weapon models.
Re: Adding a weapon to the 3rd person quake guy
Posted: Sat Feb 11, 2012 4:52 pm
by r00k
Trickle has a model pack of all the weapons animated, there's also an older one of the original.
http://gfx.quakeworld.nu/details/238/tr ... p-package/