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QuakeForge 0.6.1 released!

Posted: Sat Jan 07, 2012 1:59 am
by taniwha
Thanks to Spirit's patient help with testing and Spike's heckl^Wfinding some vital information faster than I could, OSS sound has been fixed. It still has some flakiness in getting it going, but that can be worked around by setting cvars (mostly snd_rate to 48000 for modern cards).

Details
Download
Documentation
Command and Cvar docs