QuakeForge 0.6.1 released!
Posted: Sat Jan 07, 2012 1:59 am
Thanks to Spirit's patient help with testing and Spike's heckl^Wfinding some vital information faster than I could, OSS sound has been fixed. It still has some flakiness in getting it going, but that can be worked around by setting cvars (mostly snd_rate to 48000 for modern cards).
Details
Download
Documentation
Command and Cvar docs
Details
Download
Documentation
Command and Cvar docs