Xmas Gubbins.

Discuss anything not covered by any of the other categories.
Post Reply
Qrv
Posts: 45
Joined: Thu Oct 20, 2011 7:43 am
Location: Stuck in a Slipgate.

Xmas Gubbins.

Post by Qrv »

'Ello,

Maybe had a drink to many, who knows, but as it's that time of year to be giving stuff, I'm giving some skyboxes away from my current project.

Skyboxes are 1024x1024 .tga's, do whatever you want with em, but if you do something cool, I'd be interested to see some screenshots.

Here's some screenshots of 'em in DarkPlaces, left image is just normal, right side image is using HDR bloom.


"Earth 1" - preview:
Image

"Earth 1" - download:
http://www.datafilehost.com/download-ea1ce16f.html



"Earth 2" - preview:
Image

"Earth 2" - download:
http://www.datafilehost.com/download-dd96ced0.html



"Earth 3" - preview:
Image

"Earth 3" - download:
http://www.datafilehost.com/download-a0f08c37.html



"Nether 1" - preview:
Image

"Nether 1" - download:
http://www.datafilehost.com/download-232b02ac.html



"Nether 2" - preview:
Image

"Nether 2" - download:
http://www.datafilehost.com/download-97d8449d.html



"Nether 3" - preview:
Image

"Nether 3" - download:
http://www.datafilehost.com/download-4320d081.html


Merry Xmas All.
I'm looking for a Mapper, Modeller/Animator and a Sound effect/Music person, to work on an exciting project. PM Me here, or catch me on IRC for further info.
toneddu2000
Posts: 1395
Joined: Tue Feb 24, 2009 4:39 pm
Location: Italy

Re: Xmas Gubbins.

Post by toneddu2000 »

Very very cool Qrv, thanks for sharing!
Nice Xmas present! :)
Meadow Fun!! - my first commercial game, made with FTEQW game engine
mh
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

Re: Xmas Gubbins.

Post by mh »

Nice. Really like the Nether 3 sky in particular. It looks a worthy replacement for the default scrolling sky.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
Qrv
Posts: 45
Joined: Thu Oct 20, 2011 7:43 am
Location: Stuck in a Slipgate.

Re: Xmas Gubbins.

Post by Qrv »

I'd never thought of that actually mh, I cant see why I couldnt do skyboxes for sky1 and sky4 for standard Q1 replacements.

If there's engines out there that can use a normal skybox, but also do a scrolling cloud layer on it, ( sphereical shape I'd guess ), I could probably do the cloud layer straight out as an alpha .tga for use with it.

Maybe I'l look into replicating sky1 and sky4 for new years, but I promise nothing. 8)
I'm looking for a Mapper, Modeller/Animator and a Sound effect/Music person, to work on an exciting project. PM Me here, or catch me on IRC for further info.
mh
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

Re: Xmas Gubbins.

Post by mh »

Yeah, I think the only real problem with skyboxes is that the clouds don't move. For that alone I still prefer the scrolling sky, but if we had - or could get - some standardization across engines for moving clouds then I'd go for a skybox replacement any time.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: Xmas Gubbins.

Post by leileilol »

q3map2 has some sort of skyroom hack. Darkplaces can do skyrooms in csqc. what else?
i should not be here
mh
Posts: 2292
Joined: Sat Jan 12, 2008 1:38 am

Re: Xmas Gubbins.

Post by mh »

The way I'd propose it is a multitextured cubemap setup, with alpha blended cloud layers scrolled using the texture matrix. You could draw that on the original surface polys so you wouldn't need to worry about overdraw, and it would all run on the GPU so performance would be great.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
taniwha
Posts: 401
Joined: Thu Jan 14, 2010 7:11 am
Contact:

Re: Xmas Gubbins.

Post by taniwha »

I'll keep that in mind for my glsl hacking on QF :)
Leave others their otherness.
http://quakeforge.net/
stoleYourBike
Posts: 7
Joined: Fri Nov 25, 2011 3:03 am
Contact:

Re: Xmas Gubbins.

Post by stoleYourBike »

nice, might use one
Post Reply