WebGL
Posted: Tue Nov 22, 2011 4:11 am
WebGL is kinda interesting. http://en.wikipedia.org/wiki/WebGL
http://playwebgl.com/
Requires FireFox or Google Chrome (IE requires plug-in, Safari has WebGL disabled by default). Will not work on Intel cards.
To make this more "Quake" relevant, you can apparently play Quake II online here in your web browser:
http://playwebgl.com/games/quake-2-webgl/
Seems to take a long time to load various stuff, though. But the following examples are more interesting:
http://oos.moxiecode.com/js_webgl/xwing/index.html
http://azathioprine.digisnap.bplaced.net/index.html
Kinda of has all the same weaknesses of, say, Flash based games in the sense that it cannot "capture" the mouse. I've heard talk of WebGL for a while, but didn't know anyone did anything halfway interesting with it. Although I'd put emphasis on the "halfway" part of "halfway interesting".
http://playwebgl.com/
Requires FireFox or Google Chrome (IE requires plug-in, Safari has WebGL disabled by default). Will not work on Intel cards.
To make this more "Quake" relevant, you can apparently play Quake II online here in your web browser:
http://playwebgl.com/games/quake-2-webgl/
Seems to take a long time to load various stuff, though. But the following examples are more interesting:
http://oos.moxiecode.com/js_webgl/xwing/index.html
http://azathioprine.digisnap.bplaced.net/index.html
Kinda of has all the same weaknesses of, say, Flash based games in the sense that it cannot "capture" the mouse. I've heard talk of WebGL for a while, but didn't know anyone did anything halfway interesting with it. Although I'd put emphasis on the "halfway" part of "halfway interesting".