Invalid edict num: ~160000000
Invalid edict num: ~160000000
Anyone know what causes this error in Quake? It seems to come and go for no apparent reason between compiles. I've tried fiddling with FrikQcc2.6's switches, to no avail.
Re: Invalid edict num: ~160000000
maybe problems with precacheslth wrote:Anyone know what causes this error in Quake? It seems to come and go for no apparent reason between compiles. I've tried fiddling with FrikQcc2.6's switches, to no avail.
where the error ocur? in-game? loading maps? etc..?