If Quake Were Made Today
If Quake Were Made Today
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
Re: If Quake Were Made Today
That is properly brilliant. Especially like the final line.
Re: If Quake Were Made Today
I am rather "meh" about it. The graphic options menu ruined it for me. I mean...

The rest was so-so. Not really representing Quake in a good or even accurate image in my opinion.
If you do sarcasm, you better do it perfect.

The rest was so-so. Not really representing Quake in a good or even accurate image in my opinion.
If you do sarcasm, you better do it perfect.
Improve Quaddicted, send me a pull request: https://github.com/Quaddicted/quaddicted-data
Re: If Quake Were Made Today
shoulda used steam though hehe.
Productivity is a state of mind.
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frag.machine
- Posts: 2126
- Joined: Sat Nov 25, 2006 1:49 pm
Re: If Quake Were Made Today
"My (probably futile) attempt on making a statement about the quality of shooters this generation."Spirit wrote:I am rather "meh" about it. The graphic options menu ruined it for me. I mean...
The rest was so-so. Not really representing Quake in a good or even accurate image in my opinion.
If you do sarcasm, you better do it perfect.
But I agree, he forgot to mention cutscenes, and this is unacceptable.
The truth is, consoles ruined old school gaming.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
Re: If Quake Were Made Today
fixedfrag.machine wrote:The truth is, shenmue and halo ruined old school gaming.
also,
forum image scaling FTW
i should not be here
Re: If Quake Were Made Today
We've really got Half Life to blame for the sorry state of affairs. It brought the ultra-realistic shooter into vogue, and made "hide behind a box, peek out, shoot, duck back, repeat x 100, move to the next area" gameplay into what people want and expect. 
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for
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frag.machine
- Posts: 2126
- Joined: Sat Nov 25, 2006 1:49 pm
Re: If Quake Were Made Today
I rarely resorted to "hide-peek-shoot-hide" in HL1 and HL2. And I played both games all the way. Of course one can play like this, but then one can do the same in Quake (replace the "duck behind a box" with "hide behind a wall so the stupid monster AI can't reach me" and it's the same result).mh wrote:We've really got Half Life to blame for the sorry state of affairs. It brought the ultra-realistic shooter into vogue, and made "hide behind a box, peek out, shoot, duck back, repeat x 100, move to the next area" gameplay into what people want and expect.
In Half Life you can carry TONS of weapons and ammo (all without a backpack! In Doom you would need one).
In Half Life if you hide behind a box you won't regenerate. Actually, it's very likely the enemies will destroy it and then kill you.
Most weapons in Half Life simply don't and cannot exist IRL. Are laser guided RPG's "ultra-realistic" ? Or gravity guns ? maybe the Gauss cannons then ?
You see all of this crap of ironsights and obsession for exact replicas of AR-15 and AK-47 rifles and health regeneration in console FPS titles (Halo, CoD, Battlefield, Killzone, etc). Not in Half Life. So despite Valve had commit a good number of sins in Half Life (Awful model format ? No QuakeC for game logic ?! Damn you, Valve!), they actually are not guilty of the sorry state of the FPS nowadays. Blame Microsoft and Sony and all the "coach warriors" instead.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)
Re: If Quake Were Made Today
gauss cannons hmm not sure but railguns do actually exist, though i suspect the weight of these babies will bring even king kong to his knees. also prepare for unforeseen electric bills hehe.
theres plans to mount one on a guard ship in the near future
who needs nukes with missiles that fly at mk7 and dont even need to contain explosives to wreak total carnage
cant say i blame valve for destroying pc gaming that blame i think is more correctly pointed at microsoft.
im no ms hater but in this case i think they hold the candle for a lot of what went wrong with the pc for a gaming platform. not all ofc.
theres plans to mount one on a guard ship in the near future
cant say i blame valve for destroying pc gaming that blame i think is more correctly pointed at microsoft.
im no ms hater but in this case i think they hold the candle for a lot of what went wrong with the pc for a gaming platform. not all ofc.
Productivity is a state of mind.
Re: If Quake Were Made Today
Also if you want something old to really blame for the cover system, blame Time Crisis.
i should not be here
Re: If Quake Were Made Today
As someone who enjoys playing Halo (well at least the first one and ODST) and even Half Life 2 (well mainly episode 2) I think the fault, obviously, doesn't lie with a game or games - or even individual developers. There should be room it what is fairly vast market for FPS to have multiple types of them; 'realistic' sci-fi, open-world, rpg-lite ones etc. The fact there isn't is down to 1) The huge fan base that COD and Halo have (many players of both who might not have played any other FPS) which means publishers are afraid to take a risk and just endlessly want to copy what has worked. I think also the current generation of games are so expensive to make, take so long (even the yearly COD update, in man hours) to make, that the investment a developer has to make precludes them from taking a risk.
Ultimately console gamers, Halo, Gears of War or anything else didn't kill the FPS as we knew and loved it - the market and market pressures did.
Ultimately console gamers, Halo, Gears of War or anything else didn't kill the FPS as we knew and loved it - the market and market pressures did.
Re: If Quake Were Made Today
ofcourse not
well some do ... but nothing new here.
most new games i enjoy, besides a few who go out of there way to control the environment (invisible walls to avoid gamers falling through the map is ok, but things like not being allowed to jump over or crawl under an obstacle you can otherwise just go around is pushing it) if i want to get hurt its my damn right
I still like pure action games but the more story driven ones have kinda grown on me
most new games i enjoy, besides a few who go out of there way to control the environment (invisible walls to avoid gamers falling through the map is ok, but things like not being allowed to jump over or crawl under an obstacle you can otherwise just go around is pushing it) if i want to get hurt its my damn right
I still like pure action games but the more story driven ones have kinda grown on me
Productivity is a state of mind.
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frag.machine
- Posts: 2126
- Joined: Sat Nov 25, 2006 1:49 pm
Re: If Quake Were Made Today
Not all new games suck. Actually, there's a good number of them that are pretty cool. I really liked a lot all Rage's gameplay footage I saw, I'm just waiting for the next Steam fire sale to check it out. The next Serious Sam looks gorgeous and fun like hell. But console FPS's are just... Meh.goldenboy wrote:I just don't buy the "new games suck" thing.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC
(LordHavoc)