Quakes Color Pallete

Discuss anything not covered by any of the other categories.
Post Reply
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Quakes Color Pallete

Post by ceriux »

hey guys, was just wondering if anyone can explain to me what special colors on the pallet are for maybe do a quick paint over?

i know the bottom ones are for stuff just not sure what?

Image

i'm basing my pallet on a picture i found of the game actraiser

here's a comparison of my current pallet to my reference.

Image
Last edited by ceriux on Tue Sep 20, 2011 8:16 pm, edited 1 time in total.
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: Quakes Color Pallete

Post by leileilol »

ceriux wrote:i know the bottom ones are for stuff just not sure what?

muzzleflash/hell knight projectiles, flourescent lights (E1m1, e2m1, e3m1, e4m1, dm3), lightning bolt, glowing button/gun/rune lights. more flourescent lights and explosion pixels, sprite/2d lump transparency color

jesus christ have you ever played quake before
i should not be here
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: Quakes Color Pallete

Post by ceriux »

well, yeah. thats obvious but i mean more specifically whats their placement on the pallet it's self.?

i'm sorry if the way i worded my original post was off, wasn't exactly sure of how to say it.
Dr. Shadowborg
InsideQC Staff
Posts: 1120
Joined: Sat Oct 16, 2004 3:34 pm

Re: Quakes Color Pallete

Post by Dr. Shadowborg »

The order goes left to right, starting with 0 (black), and goes all the way up to 255 which is transparent. Palette numbers 240-255 are your bottom row of fullbrights. (fullbrights are unaffected by darkness in a level.) I'm not sure, but I think the next row up (fire) may also be treated like fullbrights.
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: Quakes Color Pallete

Post by ceriux »

so basically...

Image
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: Quakes Color Pallete

Post by leileilol »

All 32 colors in the end are fullbright

None of them are blood. Blood is exclusively using the 5th row


dunno why the speculation, everyone who's played Quake knows what they're used for. You can find the red fullbrights in dark levels with glowing red rune lights (dm2 has lots of them). You can find the yellows on flourescent lights. The flame row comes from your gun, comes from the rockets, comes from the torches, comes from the hell knight projectiles,....


goddamnit, play quake, use your fricking eyes. The purpose of those colors is to glow.


Then again psp kids running pretentious quake fan groups probably skipped the whole quake game thing, assuming quake's a "halo portable maker engine" or something, wondering why their models and maps are shimmering for no reason etc. This indundancy is extremely to a facepalming degree
i should not be here
Spirit
Posts: 1068
Joined: Sat Nov 20, 2004 9:00 pm
Contact:

Re: Quakes Color Pallete

Post by Spirit »

It is so sad that people who buy Quake nowadays on Steam just get the shoddy id original glquake.exe with no fullbrights (etc). So if it even runs on their hardward/software, it will look shabby.
Improve Quaddicted, send me a pull request: https://github.com/Quaddicted/quaddicted-data
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Re: Quakes Color Pallete

Post by frag.machine »

leileilol wrote:All 32 colors in the end are fullbright

None of them are blood. Blood is exclusively using the 5th row


dunno why the speculation, everyone who's played Quake knows what they're used for. You can find the red fullbrights in dark levels with glowing red rune lights (dm2 has lots of them). You can find the yellows on flourescent lights. The flame row comes from your gun, comes from the rockets, comes from the torches, comes from the hell knight projectiles,....


goddamnit, play quake, use your fricking eyes. The purpose of those colors is to glow.


Then again psp kids running pretentious quake fan groups probably skipped the whole quake game thing, assuming quake's a "halo portable maker engine" or something, wondering why their models and maps are shimmering for no reason etc. This indundancy is extremely to a facepalming degree
Yo, cranky oldfart: stop the "get off my lawn" stuff and have some Haldol.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Re: Quakes Color Pallete

Post by ceriux »

Thanks, frag.machine. Yeah, leilei sorry i'v never edited the quake pallet before, (also i just now got a psp recently) i didn't want to just jump into something i didn't understand and have to redo it. So i figured i'd ask in the appropriate place. Oh and thanks for updating your post and making it a bit more constructive.

edit: Oh and sorry for using the wrong terminology thanks for the correction (glow.)

edit2: Also i could care less about halo solitude ("halo portable") or any game clone, they're nice but the developers should have spent their time and effort on something better.

(you remind me of a troll i ran into on PVKII , not happy unless you can try and tick someone off , ill stop commenting your work. i'm tired of seeing different versions of the same model anyways.)
qbism
Posts: 1238
Joined: Thu Nov 04, 2004 5:51 am
Contact:

Re: Quakes Color Pallete

Post by qbism »

Code: Select all

Here is what the Quake palette looks like:
(viewed in palette order)
There are 16 rows of 16 colors each.  Each row is defined (here) by a letter.

|---------------------------------|
| a*a a a a a a a a a a a a a a a |
| b#b b b b b b b b b b b b b b b |} This is the player top (shirt) color row
| c c c c c c c c c c c c c c c c |  (yellow\brown)
| d d d d d d d d d d d d d d d d |
| e e e e e e e e e e e e e e e e |
| f f f f f f f f f f f f f f f f |
| g g g g g g g g g g g g g g g g |} This is the player bottom (pants) colors
| h h h h h h h h h h h h h h h h |  (orange/pink)
| i i i i i i i i i i i i i i i i |
| j j j j j j j j j j j j j j j j |
| k k k k k k k k k k k k k k k k#|
| l l l l l l l l l l l l l l l l |
| m m m m m m m m m m m m m m m m |
| n n n n n n n n n n n n n n n n |  These are the fullbright color
| o o o o o o o o o o o o o o o o |} the "o" row is the fire colors,
| p p p p p p p p p p p p p p p p |} the "p" row is the yellow, blue, and
|---------------------------------|  red light colors
note: a* (top left) is black RGB 0,0,0
note: k# is the same color as b# (darkest top/shirt color), so be aware of it 
http://joz3d.net/documents/qgraphic.txt
Post Reply