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Quake Expo Finds
Posted: Mon Jul 17, 2006 10:23 pm
by FrikaC
The Quake Expo is always vast. I thought it might be cool for people to post / comment about things they've seen at the expo here. One rule though, you can't pimp your own stuff.
Right now it's just opened, so there's not much there yet, but I'm really interested in that Quake Hot Pants thing. It's an interesting little teaser. Also Preach's mapgen mod sounds really cool.
Re: Quake Expo Finds
Posted: Tue Jul 18, 2006 5:04 am
by LordHavoc
That ingame terrain/map editing thingy that Daemon is showing pics of looks fun...
Posted: Wed Jul 19, 2006 11:21 am
by than
the q2 water pic on the main page looks pretty prime... couldn't find more shots of it on their booth though :/
Re: Quake Expo Finds
Posted: Thu Jul 20, 2006 4:54 am
by spamalam
LordHavoc wrote:That ingame terrain/map editing thingy that Daemon is showing pics of looks fun...
Legend of Zelda map?!?!?
/me foams at the mouth
http://www.quakeexpo.com/booth.php?id=49
Posted: Thu Jul 20, 2006 10:18 am
by Lardarse
The map generator that Preach is working on sounds really good.
Posted: Thu Jul 20, 2006 10:05 pm
by Entar
CocoT's Infrared mod looks sweet! It's one of those rare types of games that's terribly simple, but put together in creative and challenging ways to make the player really love to play it.
Can't wait.
Posted: Sat Jul 22, 2006 1:02 pm
by ajay
QuakeMatt's stuff looks really interesting, too busy watching the Tour atm but next week I'll get to play with this stuff
Posted: Wed Jul 26, 2006 12:36 am
by Entar
I too look forward to whatever comes from QuakeMatt. He has great stuff, and I especially want to get my hands on Panzer.
Posted: Wed Jul 26, 2006 9:51 pm
by Quake Matt
Entar: You'll be pleased to know that I'm uploading Panzer as I write this! Thanks for the kind words!
The Quake 10 Year Project's got my attention at the moment, if only because it's got parallax mapping. I love me some parallax mapping (it's the most complex shader effect I can program myself)!
http://www.quakeexpo.com/booth.php?id=107
Of course, there's some fine looking maps floating around too. I wish I could make things like these:
http://www.quakeexpo.com/booth.php?id=53
http://www.quakeexpo.com/booth.php?id=15
Posted: Thu Jul 27, 2006 12:38 am
by Sajt
*Relief* mapping

Parallax mapping looks like crap at any angle more than 5 degrees off perpendicular.
Posted: Thu Jul 27, 2006 8:12 am
by FrikaC
Oh what a relief it is!
Posted: Thu Jul 27, 2006 11:02 am
by Quake Matt
Well, close enough. I think all forms of virtual displacement mapping look great, and I'd like to see them used more in games. Parallax mapping can look good if it's done right, too.
Posted: Thu Jul 27, 2006 1:28 pm
by spamalam
Posted: Fri Jul 28, 2006 1:53 am
by HeadThump
Hey, I recognize that pic. The response to my booth has been pretty overwhelming for me, now I feel obligated to complete it, though I believe screenshot captures are an underappreciated and complete art in themselves . . .
Thanks, Spamalam and QMatt -- and right back at you. I wished I could write highly useful physics libraries. I have just started to really get my hands dirty programming in QC, Gyro will be an integral part of the larger episode that Mortisville is a part of; in the release later in August, I plan to use Gyro for one weapon, a variation on the lavaball gun using a custom model of mine
http://img92.imageshack.us/img92/2806/railgun9aw.jpg
(disregard where it says, rail gun, it is a lava gun now) to give it better 'push' when targets gets hit.
Posted: Fri Jul 28, 2006 4:10 am
by leileilol
looks like you're using an outdated darkplaces though :\