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frikbot - cant save waypoints

Posted: Sat Sep 17, 2011 8:33 pm
by dr_mabuse
i want to make some Waypoints on my maps, so they can be played with Bots..
But when i try to save the waypoints the game is crashing me to the console displaying this:

CALL2 8937(strcat)()
: SaveWays
: bot_menu_display
: BotPostFrame
: PlayerPostThink
<NO FUNCTION>
Bad builtin call number
Host_Error: Program error

wth does that mean? it happens on EVERY Quake client and its annoying...

Re: frikbot - cant save waypoints

Posted: Sat Sep 17, 2011 9:42 pm
by frag.machine

Code: Select all

CALL2 8937(strcat)()
: SaveWays
: bot_menu_display
: BotPostFrame
: PlayerPostThink
<NO FUNCTION>
Bad builtin call number
Host_Error: Program error
Looks like you're using an engine that doesn't support FRIK_FILE. Have you tried Darkplaces or FTEQW ?

Re: frikbot - cant save waypoints

Posted: Sat Sep 17, 2011 9:44 pm
by dr_mabuse
Darkplaces is crashing when i try to run Kurok, but i will try FTEQW :)
Hope it works :D

EDIT: Darkplaces didnt load Kurok, FTEQW cant save waypoints...
This is pissing me off now...

Re: frikbot - cant save waypoints

Posted: Sat Sep 17, 2011 10:45 pm
by FrikaC
Don't use save. Use -condebug and use the dump waypoints option then clip the results out of qconsole.log, that is the non-FRIK_FILE method.

Re: frikbot - cant save waypoints

Posted: Sat Sep 17, 2011 10:55 pm
by dr_mabuse
Ahahaha thanks :D
It works :) :D

didn't see that "dump" Entry in the menu before (Blame it on the small Kurok Window)

EDIT: Your Bots rule, they are much better than in some commercial games (Medal of Honor Heroes)

:mrgreen: :mrgreen:

Re: frikbot - cant save waypoints

Posted: Sun Sep 18, 2011 4:27 pm
by dr_mabuse
Oh, one question:

How can i use the Bots in singleplayer like in Quake 1 Arena?
I mean if you select Singleplayer you start the game and 6 bots are connecting and you play deathmatch against bots?

Re: frikbot - cant save waypoints

Posted: Mon Sep 19, 2011 1:12 pm
by FrikaC
Quick answer is you can't really, when you start a single player game there's no support for the client slots FrikBot needs.

However, one mod I made, if it detected it was in Single Player (IE selected from the menu, it would localcmd a bunch of stuff and basically restart the game as a multiplayer game) this actually worked pretty seamlessly.

Re: frikbot - cant save waypoints

Posted: Mon Sep 19, 2011 1:50 pm
by dr_mabuse
Ok, i think i keep the classic Singleplayer...

Atm i have many trouble with the Capture the Flag plugin, it just wont run :/