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Re: Asking for help with old Quake mods

Posted: Fri May 11, 2012 4:17 am
by revelator
Tbh no... its pretty weird some dll relocation problem it seems i could try rebasing it but that wont guarantee it would run for you.

Re: Asking for help with old Quake mods

Posted: Mon May 14, 2012 11:21 pm
by gdiddy62
I'm willing to try anything if you don't mind?

Re: Asking for help with old Quake mods

Posted: Tue May 15, 2012 9:59 am
by revelator
At work atm but ill upload a rebased one if i can get it running.

Re: Asking for help with old Quake mods

Posted: Sun May 20, 2012 5:00 pm
by gdiddy62
I'm taking it you've had no luck?

Re: Asking for help with old Quake mods

Posted: Wed May 30, 2012 7:24 pm
by gdiddy62
Should I just give up on this reckless?

Re: Asking for help with old Quake mods

Posted: Thu Jun 07, 2012 2:20 pm
by gdiddy62
Reckless, can you please update if you think this is possible at all? If not please say so I quit bothering you.

Thanks

Re: Asking for help with old Quake mods

Posted: Thu Jun 07, 2012 3:08 pm
by revelator
No luck yet :S everything is possible though so i would lie if i said otherwise.
Been hard at work making tenebrae ready for 2012 sorry for not updating on progress on nprquake.

Re: Asking for help with old Quake mods

Posted: Fri Jun 08, 2012 12:07 pm
by gdiddy62
No problems. I need to read all of the forum posts as I was not aware of your other work. What is happening with Tenebrae and how is it coming?


Regards

Re: Asking for help with old Quake mods

Posted: Fri Jun 08, 2012 4:11 pm
by revelator
Its mostly done :) and no problem i have to many projects :mrgreen:

theres a link for it in the the thread about making a better texture management system for it.

Re: Asking for help with old Quake mods

Posted: Tue Jun 12, 2012 4:58 pm
by gdiddy62
If and when you are able to get this to work, that will complete my collection of "old" Quake mods that I used to play that are curent and able to be played on modern systems!
Keeping my fingers crossed.

Regards

Re: Asking for help with old Quake mods

Posted: Tue Jul 17, 2012 12:28 am
by gdiddy62
Reckless,
Would you possibly have any time for this now??

Thanks

Re: Asking for help with old Quake mods

Posted: Sat Jul 21, 2012 2:10 am
by gdiddy62
Is there anyone else who might try this? Reckless is busy with the Tenebrae project and I do not want to keep bugging him. I hate to be impatient but I'd really like to see this work for me again.

Regards all

Re: Asking for help with old Quake mods

Posted: Sat Jul 21, 2012 6:39 am
by revelator
Tbh not sure ill ever manage to get tenebrae just right and will probably take some time before im starting anything else as i just got results from my examination.
Took years to find out why my legs started failing and had several doctors look at it with differing opinions so everything from artritis to a nerve disease
instead of just going straight for it and put me in a scanner :S.
Well they finally did and i have a back injury which has been grinding ever so slowly at my nerve endings so im now officially a cripple... sigh.
Netto result is ill newer work with any manual labor again.

Other coders are welcome to pitch in with help on updating these and i could use a hand with some of the work on tenebrae when i get back on it.

Re: Asking for help with old Quake mods

Posted: Sat Jul 21, 2012 8:08 am
by toneddu2000
so sorry for you reckless
I hope you'll have a health improvement

Re: Asking for help with old Quake mods

Posted: Sat Jul 21, 2012 9:09 am
by revelator
Sucks aye :/ now i have to decide if i want to drag them to court though it wont get me fixed.