Asking for help with old Quake mods

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revelator
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Re: Asking for help with old Quake mods

Post by revelator »

amen to that :)
Productivity is a state of mind.
revelator
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Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

heres your executable :)

http://code.google.com/p/realm/download ... p&can=2&q=

works 100% stable here but i seen cases where executables broke on others computers in that case let me know.

for comparison i use win7 64 SP1.
Productivity is a state of mind.
gdiddy62
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Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

THANK YOU

I've edited this post. I did a fresh install and it is working like a charm now. I have to use the following shortcut to make it work on my system:

"C:\X-War Quake\xwar.exe" -game xwar -bpp 32 -width 800 -height 600
revelator
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Joined: Thu Jan 24, 2008 12:04 pm
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Re: Asking for help with old Quake mods

Post by revelator »

yep thats comparably the same as was in the x.bat from xwar so correct :)
and im happy it worked :)
Productivity is a state of mind.
revelator
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Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

i have a newer build done yesterday to fix tga's not loading properly (only needed if you use external texture packs).
i can upload it if you want to try it ?.
Productivity is a state of mind.
gdiddy62
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Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

Sure, that would be great. I want to thank you again as it is so nice to play my old mods next to my HD Quake!! I hope you won't think me pushy, but have you had any further luck with NPR?
revelator
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Re: Asking for help with old Quake mods

Post by revelator »

Ok ill upload it.
No further work yet on nprquake but ill look into it. Reason is theres a ton of changes nessesary before it will be stable with newer drivers etc.
And np at all :)
Productivity is a state of mind.
revelator
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Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

Productivity is a state of mind.
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

You are the man! Thanks again for your time and work on this. I wish there was some way to repay your kindness. I look to the future for NPR as you have time.
Best wishes
revelator
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Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

Main work is from whoever did the engine im just fixing up loose ends that came about later :) but thanks for the kind words.
I wonder if adapting NPRquakes dll plugin system for a newer engine that works would be ok ? as far as i can tell thats the main thing with NPRquake so it might be easier.
Productivity is a state of mind.
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

You have far more knowledge than I do on that. I have no idea what would have to be done to get them to work with an engine such as Darkplaces or Fitzquake. I'm open to any of it if the end graphical result is what NPR was.
revelator
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Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

when i first joined quakesrc many many years back i newer actually intended to end up behind a compiler i was searching for a way to setup a quake server :) now look what that got me :lol:
Ok ill see which engine fits best but fitz (phun) may be a good choice :)
Productivity is a state of mind.
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

Compiling scares the he** out of me personally. I'm as newb as noob can be! I know that you have to spend time doing this and your efforts arte appreciated even if you feel you are not doing that much. I know it is someone else's code you are manipulating, but that manipulation takes time, knowledge, and effort.
Thanks
revelator
Posts: 2621
Joined: Thu Jan 24, 2008 12:04 pm
Location: inside tha debugger

Re: Asking for help with old Quake mods

Post by revelator »

Nothing to be scared about "really" code is just text :) and if at first you dont succed just try again but remember to backup when it does work ;) thats the rule of thumb.
Compared to early days coders today have it somewhat easier with premade libraries and api's that tell hardware what to do.
In ancient times you did this all by hand (machine code) which was pure math :).

Even if you dont get to be a pro the experience you collect over time may have benefits, for one im now employed in my government's IT apartment because of my experience :).
Productivity is a state of mind.
gdiddy62
Posts: 51
Joined: Sat Jan 15, 2011 3:29 am

Re: Asking for help with old Quake mods

Post by gdiddy62 »

Hey reckless,
I have a question that has been in my mind for some time. How did you, and many others here, learn your skills? Did you have formal training or just learn as you went? Just curious.
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