dpm compiler and directories
Posted: Sun Aug 21, 2011 3:20 pm
Hello !!!!!!! I am using some high poly Dpm and are great
, but i have a problem with the location of the textures. I need to locate the textures in the folder of the model, not in the folder of a mod
for example I have the textures in and i want that the textures stay in the same folder of the models for example
I use this file to compile my zombie (zombie.txt)
How can i specific the folder of the textures??? Thanks in advance and sorry for my english!!!!!!!!!

Code: Select all
quake/nahuelCode: Select all
quake/nahuel/monstersCode: Select all
# save the model as models/blah.dpm
model models/monsters/zombie.dpm
# move the model this much before saving origin 5 10 2
origin 0 0 25
# rotate the model -90 degrees around vertical
rotate -90
# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size
scale 1.16
# load the mesh file, this is stored into the dpm as frame 0
scene zombim.smd
scene zombiab.smd