Code: Select all
quake/nahuelCode: Select all
quake/nahuel/monstersCode: Select all
# save the model as models/blah.dpm
model models/monsters/zombie.dpm
# move the model this much before saving origin 5 10 2
origin 0 0 25
# rotate the model -90 degrees around vertical
rotate -90
# scale the model by this amount, 0.5 would be half size and 2.0 would be doule size
scale 1.16
# load the mesh file, this is stored into the dpm as frame 0
scene zombim.smd
scene zombiab.smd