Looking for mods to try out on the psp

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ceriux
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Location: Indiana, USA

Looking for mods to try out on the psp

Post by ceriux »

so any suggestions? so far i'v tried out :

your path of destruction - does not play
borg quake - does not play
after the fall - seems pretty neat.

lately i'v been wondering if qrally will play on the psp =) (would be pretty neat.)

so please, consider the limitations of the hardware and suggest me some mods/tc's? maybe brief descriptions or pictures.

(also note i am not using kurok or pspproquake, they just like to crash when loading mods. so i'm using something that's pretty much vanilla quake.)
Biodude
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Post by Biodude »

I got ypod to work on the psp, it seems to only want to work on the very old gl quake version.

My version of proquake doesn't crash nearly as much as other versions do on mods :)

I have played a ton of mods on the psp, I used to use kurok .03 for everything.

Deathmatch SP 2 by honodo works on the psp,gta quake, Stillll trying to get malice to work some time, alien quake, etc.

Most of the mods work
ceriux
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Location: Indiana, USA

Post by ceriux »

not from what iv seen. all they seem to do is freeze left and right.

the best engine iv seemed to be able to use is just called "psp quake"

i think i'm using version 1.1

edit: im sorry i'm using version 1.0 (which it's analog feature sucks)
ceriux
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Location: Indiana, USA

Post by ceriux »

sorry to double post, but have you gotten shrak to work biodude?
Biodude
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Post by Biodude »

Haven't tried that one yet, quake rally works almost no problem, made a little eboot and such. Try kurok .03, that seemed to work with many mods. Proquake has been working out great for me, its a modified version for my game though, but seems to work on a bunch of mods
RenegadeC
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Post by RenegadeC »

Does PSP Quake even use the 64mb of RAM in the Slim ver?
It'd be neat to see TAoV running on a handheld..
ceriux
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Post by ceriux »

what is TAoV?
Nahuel
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Post by Nahuel »

ceriux wrote:what is TAoV?
The ascension of Vigil, an awesome stand alone!
hi, I am nahuel, I love quake and qc.
siska.robert
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Post by siska.robert »

ceriux wrote:so any suggestions?
Could you please try out my Portal mod? I'm just curious whether it works. Real problem with this one would be controls layout...(L/R Button for red/blue portals would be cool though :) )
Biodude
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Post by Biodude »

I didn't try any newer versions out yet, but it worked great on the older version!

Did you get my message on moddb?
siska.robert
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Post by siska.robert »

Biodude wrote:Did you get my message on moddb?
I did. Sorry for delay!
ceriux
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Post by ceriux »

Nahuel wrote:
ceriux wrote:what is TAoV?
The ascension of Vigil, an awesome stand alone!
does it have any crazy binds?
Nahuel
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Location: mar del plata

Post by Nahuel »

ceriux wrote:
Nahuel wrote:
ceriux wrote:what is TAoV?
The ascension of Vigil, an awesome stand alone!
does it have any crazy binds?
only 4 buttons and the directionals keys +. TAoV has two impulses, i believe
hi, I am nahuel, I love quake and qc.
ceriux
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Location: Indiana, USA

Post by ceriux »

okay, when i have free time i will check it out, maybe thursday. The problem with quake psp engines is they dont save user controls and binds...
Biodude
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Joined: Wed Aug 27, 2008 7:17 pm

Post by Biodude »

They do for me, you just have to exit the game in the menu without crashing or anything. Or just manually edit the config in notepad
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