hmap2.exe hlwad textures problem
Posted: Thu Aug 04, 2011 6:38 pm
Hi, bros.
I'm using Quaked WC 3.3 and DarkPlaces engine to run my map. I'm trying to create a colored light. I've been fiddling with it a lot, but I can't figure out how to go about that. I can compile my map with the standard QuakeAdapter WC tools without a single problem. However, I have no idea how to use the hmap2.exe in this. When I simply replace the bsp, vis and light programs by hmap2.exe, it cannot work with the wads, saying:
"\program files\worldcraft\textures\id_base.hlwad" is not a quake WAD2 archive
Could not find wad "\program files\worldcraft\textures\id_base.hlwad" using -wadpath options or in the same directory as the map or it's parent directory, so there!
The compiler gets stuck afterwards. I can terminate it and the map actually gets compiled, but without textures. However, the colored light is there and works as intended.
What am I doing wrong? What compilers should I use? The QuakeAdapter ones are the very basic ones and should be replaced... or?
A side question: I should probably get a different FGD file, other than the Adapter one, right? Because in that FGD is just plain Quake, as it seems.
I'm using Quaked WC 3.3 and DarkPlaces engine to run my map. I'm trying to create a colored light. I've been fiddling with it a lot, but I can't figure out how to go about that. I can compile my map with the standard QuakeAdapter WC tools without a single problem. However, I have no idea how to use the hmap2.exe in this. When I simply replace the bsp, vis and light programs by hmap2.exe, it cannot work with the wads, saying:
"\program files\worldcraft\textures\id_base.hlwad" is not a quake WAD2 archive
Could not find wad "\program files\worldcraft\textures\id_base.hlwad" using -wadpath options or in the same directory as the map or it's parent directory, so there!
The compiler gets stuck afterwards. I can terminate it and the map actually gets compiled, but without textures. However, the colored light is there and works as intended.
What am I doing wrong? What compilers should I use? The QuakeAdapter ones are the very basic ones and should be replaced... or?
A side question: I should probably get a different FGD file, other than the Adapter one, right? Because in that FGD is just plain Quake, as it seems.