I still use Worldcraft 1.6a (registered) for Quake 1 mapping, because it is by far the best editor I've used for dealing with entities, multiple selections, texturing, and has the best camera controls (and ability to set up and save multiple cameras around the level) as well as visgroups, which allow you to hide things you don't want (bit of a pain to manage, but they work very well).
Radiant is the only other editor that I would consider, but some maps coming from Quark users are pretty impressive (gibbie's maps for instance).
What do you map with?
Ive tired WorldCraft a couple of different times... and each time I feel like Im playing a game of Operation, trying to fit a tool through small little slots to get a job done.
I have GTKRadiant installed... I also have the entire manual printed out and hole punched into a nice neat little notebook... Need to just sit down and work on it.
I used to use Qoole (I bought it!) back in the day because it was so natural... I made a decently detailed series of rooms within my first hour in it, however every version has had some show stopping bug.
So Im going to take a stab at GTKRadiant (starting tonight perhaps?) and begin work on a map that Entar started and wants me to finish (one of his clever little techniques of getting me to make something perhaps?)
I have GTKRadiant installed... I also have the entire manual printed out and hole punched into a nice neat little notebook... Need to just sit down and work on it.
I used to use Qoole (I bought it!) back in the day because it was so natural... I made a decently detailed series of rooms within my first hour in it, however every version has had some show stopping bug.
So Im going to take a stab at GTKRadiant (starting tonight perhaps?) and begin work on a map that Entar started and wants me to finish (one of his clever little techniques of getting me to make something perhaps?)
Is worldcraft 1.6a abandonware?
I was wondering, since this pretty much comes under the category of abandonware these days, where can you get a registered version of this application?
The url is dead for the program, and although i've managed to get a copy of the shareware, there doesn't seem to be a way to get hold of the registered version anymore.
The latest versions are all half-life 2 and at this stage i've got no desire to map anything for that.
Anyone know if you can get a registered version? I tried google but didn't come up with much.
I was wondering, since this pretty much comes under the category of abandonware these days, where can you get a registered version of this application?
The url is dead for the program, and although i've managed to get a copy of the shareware, there doesn't seem to be a way to get hold of the registered version anymore.
The latest versions are all half-life 2 and at this stage i've got no desire to map anything for that.
Anyone know if you can get a registered version? I tried google but didn't come up with much.
I'll stick a regged version up at my site when I get the chance (before or by QExpo). I doubt Valve will mind, but perhaps it is worth sending them an email about this... perhaps they will allow it to be freely distributed since it is the 10th anniversary of Quake and all. Either that or they will send the feds round and lock me up for using illegal software that I can't even buy anymore (and I own enough of their games that include hammer anyway).
There is almost no difference between it and the shareware other than a couple of bugs are fixed, you can use find/replace (the biggest reason to use it), it has a prefab library (fairly useless) and the compile dialogue is improved (but still horribly shit, so just use a batch file instead). Oh, and the main axis are not highlighted on the 2d grids, which kinda sucks, but it's not a big deal. Other than those things, I can't think of any reason to use it over the old version.
Aside from the improved 3d view, the newer versions (Hammer) have near perfect texture lock on moves and rotations, which is the other big reason to use them, although I obviously don't think that it is important enough to switch away from native Quake support.
There is almost no difference between it and the shareware other than a couple of bugs are fixed, you can use find/replace (the biggest reason to use it), it has a prefab library (fairly useless) and the compile dialogue is improved (but still horribly shit, so just use a batch file instead). Oh, and the main axis are not highlighted on the 2d grids, which kinda sucks, but it's not a big deal. Other than those things, I can't think of any reason to use it over the old version.
Aside from the improved 3d view, the newer versions (Hammer) have near perfect texture lock on moves and rotations, which is the other big reason to use them, although I obviously don't think that it is important enough to switch away from native Quake support.
Re: What do you map with?
QuArK on Windows. On Linux I have not mapperd yet, I may try gtkradiant..
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Re: What do you map with?
Quark 4.07. No complaints, although I don't map too much.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC (LordHavoc)