Page 3 of 4

Posted: Mon Jan 10, 2005 9:39 am
by Tei
Confirmed alive:

DiD2
Prydon Gate (?)
Conquest
MiniCTF
SST:TD
Z:ED
The Ascension of Vigil
Lunkin's Journey
Fniggium
Transfusion
Open Quartz
Nexuiz
Shockbot
Pro-X
QBombRun
Darkmaster netplay demo
+

More quake stuff?


[edit] Removed outdate 2004 stuff...

Posted: Mon Jan 10, 2005 11:56 am
by Sajt
Fniggium is alive, as well as a few (two) other mods of mine

Posted: Mon Jan 10, 2005 2:51 pm
by ajay
Lunkin's Journey is alive, I ain't done anything for a couple of months, but life's life, and I will be pickign it up in a week or so, so June or July would be good for me.
In fact even if I did nothing between now and then I'd still have an 8 level mod to release :)

Posted: Tue Jan 11, 2005 5:02 pm
by Toddd
Confirmed alive:

Transfusion
Open Quartz

And up until July maybe even Nexuiz

Posted: Thu Jan 13, 2005 2:39 am
by Vermeulen
if nexuiz is out by then, i'll release something nexuiz related such as new maps or new player models.
and if it isn't, i'll just release whatever is the current state of nexuiz

alive somewhat

Posted: Thu Jan 13, 2005 8:26 pm
by Electro
The projects i have that are sort of in alive status are (in order of liveliness):

Shockbot
Pro-X
QBombRun


I'm not really devoting much time to the development of them as i'm working on a new game, but i guess as qexpo approaches more i can spend more time here and there on them.

Posted: Wed Jun 29, 2005 9:37 pm
by VorteX
+ Darkmaster netplay demo

Posted: Wed Jul 06, 2005 2:07 am
by CocoT
Obviously, I don't have any big project planned for QExpo, since I've been out of the community for so long, but I do intend to take part in it with some minor creations, like a couple of mini-mods and probably an update on Ultimate Quad Capture.

Posted: Mon Jul 11, 2005 11:20 pm
by Entar
Alive Q1 engine projects list:

Quake1:
DarkPlaces - http://icculus.org/twilight/darkplaces/
FTEQW - http://fteqw.sourceforge.net
JoeQuake - http://delfin.unideb.hu/%7Esj0002/news.html
mhQuake - http://www.mhquake.com
QMB - http://qmb.quakepit.com ( website not working, alternate = http://www.planetquake.com/qmb/ )
EDIT: QMB's new website: http://www.flyingsaucepan.com/qmb (iirc)
Q2K4 - http://www.inovagames.com/q2k4/
Telejano (I think alive?) - http://telejano.berlios.de/
Tremor - http://tremor.quakedev.com
Vr2 - http://entar.quakedev.com

Engines can participate too, right? :D

Posted: Mon Jul 11, 2005 11:30 pm
by MauveBib
Of course, engines, levels, mod, demos, whatever!

Anything Quake or Quake 2 related.

Posted: Tue Jul 12, 2005 5:11 am
by Wazat
Including Nexuiz I'd wager. I plan to have my Team Nexuiz mod as one of my projects to display. ^_^

Posted: Tue Jul 12, 2005 1:50 pm
by Tei
Telejano its frezze. Not alive, nor dead.
There are attemps to make another enginemod TomazQuake based, with Ozymandias ideas. But still nothing. Real Life.
I hate Telejano slownees, unstability and general inhability to evolve to something better.

Posted: Tue Jul 12, 2005 3:44 pm
by Entar
Tei: Maybe you should start on a new engine, based on TomazQuake, or JoeQuake? Perhaps work with someone on their engine? Hop on irc.anynet.org #darkplaces some time and we can brainstorm :D

Posted: Tue Jul 12, 2005 5:13 pm
by MauveBib
Sure Telejano is slow, but it's also purdy.

Posted: Tue Jul 12, 2005 8:03 pm
by Tei
Hehehe.. thanks guys

I will try to re-mod something for august. To have something fun and fresh and playable :D