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June Speed Mod?
Posted: Mon May 29, 2006 10:34 am
by jimmmy
Hi,
I was wondering if there was going to be a June speedmod as I enjoyed playing through the previous month's entries and having been learning qc recently I would like to get involved.
Posted: Mon May 29, 2006 1:50 pm
by FrikaC
There will be one, it's not June yet though.
Posted: Mon May 29, 2006 3:45 pm
by Error
sorry for the lack of updating the speedmodding site. June 14th will be the date. 48 hours will be the time limit. on that day, join in #speedqc on irc.anynet.net or simply visit the
site.
Hope to see you there.
Posted: Fri Jun 02, 2006 10:47 am
by jimmmy
FrikaC wrote:There will be one, it's not June yet though.
Just asking early.
Error wrote:sorry for the lack of updating the speedmodding site. June 14th will be the date. 48 hours will be the time limit. on that day, join in #speedqc on irc.anynet.net or simply visit the
site.
Hope to see you there.
Sounds good. I should be able to make that at some point over those two days.
Posted: Wed Jun 14, 2006 8:19 am
by Error
yeah, so everyone knows... due to real life, I haven't had the time to prepare for this months speedmodding session. I'd like to sincerely ask for forgiveness for this. I hope to see you next month though.
Sorry again.
Posted: Wed Jun 14, 2006 10:16 am
by FrikaC
You're specifically engineering this so I can't ever join in on any speed mod, aren't you?
Posted: Thu Jun 15, 2006 3:58 am
by Sajt
Well, you could have the one time, but you didn't
Posted: Thu Jun 15, 2006 4:03 am
by FrikaC
The theme was too hard :/
Posted: Thu Jun 15, 2006 4:13 am
by Entar
Well, we could do one just right here on the forums, then Error could post the results at the official site. I have an idea for a fun theme, if nothing else.
Posted: Thu Jun 15, 2006 5:21 am
by Error
anyone can start a speedmodding session. yes, I will post the results on my site. set a time/date and announce the theme when it starts. it's easy.
Posted: Fri Jun 16, 2006 5:11 pm
by Entar
OK, speedmodding time.
The theme for this speedmodding session is:
Particles/sprites
Use of Scriptable particle systems is encouraged but not required. Use of Fimg is encouraged but not required.
Be creative, make some fun effects. For example, make a weapon that uses sprites, or a monster who is a sprite and is constantly spewing particles, I don't care. Have fun with it!
EDIT: Forgot to mention, the speedmod ends at 6PM GMT, Saturday June 17. That's 1PM EST. Also, send all results to Error like you normally would, so he can put them on the site.
Posted: Fri Jun 16, 2006 5:13 pm
by leileilol
IT'S TIME TO PPPPPPPPPPPPPACKET OVERFLOW/NO FREE EDICTS
Posted: Sat Jun 17, 2006 2:37 pm
by MauveBib
Ok, I've released my entry at:
http://elf.planetquake.gamespy.com/up.zip
Stock GLQUAKE is the recommended engine. Apparently it looks weird in some others.
Oh, and don't even attempt to run it multiplayer - I can't be help responsible for the results. Safe to say it's designed for single player only atm.
Enjoy!
Posted: Sat Jun 17, 2006 4:42 pm
by leileilol
i have also fnished my mod, its supar imprasive
I HAVE SENT IT TO ELLOL
Posted: Sat Jun 17, 2006 5:49 pm
by Entar
OK! June Speedmodding session is officially closed. Please send results to Error as usual (I don't remember his email addy off hand, but you can find him in #speedqc on irc.anynet.org).
Results should be posted on his site soon.