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Advanced Monsters

Posted: Thu Jun 16, 2011 8:33 pm
by demnuh235
Hello, i'd like to post my first mod. It's small and you've probably seen something like that, but i would be really grateful if you say if you like it or not.

The mod includes:
:arrow: Improved shamblers, with tractor beam instead of lightning, pulling you right under their claws
:arrow: Being near a zombie or being hit by one will cause your head to spin. Once your fear level is high enough, you'll suicide
:arrow: Grunts are replaced with allies, who can be interacted with by using impulse 30. Don't worry, they'll be enemies again soon
:arrow: Some minor weapons tweaks like thunderbolt kickbacks or pulls (change with impulse 31, use to jump higher) or grenades attracting enemies
:arrow: Demon's claws now confuse you, better avoid them

That's all, though that ain't much. Please take a look and send me some feedback.

Download: https://rs180tg.rapidshare.com/#!downlo ... gs.dat|437

P.S. there is a funny but undone feature called by using impulse 253, then reopening console and using impulse 32. It affects player, nails, weapons and enemies

Re: Advanced Monsters

Posted: Thu Jun 16, 2011 8:46 pm
by Nahuel
the link doesn´t work in my computer :( :(
¿can you reupload the mod to a descent host like gamefront?
¿it´s posible?
:D :D
thanks!!!!!!!!!!

Posted: Thu Jun 16, 2011 10:12 pm
by demnuh235

Posted: Thu Jun 16, 2011 10:48 pm
by Nahuel
it´s funny, some hard, but funny
(stealth afraid (v_idlescale)system ?)

Posted: Thu Jun 16, 2011 10:51 pm
by demnuh235
thanks) yes, it's idlescale

Posted: Fri Jun 17, 2011 11:36 am
by Karall
Its pretty cool I guess, but harder. Guess it's fun if youre bored with normal enemies, worth a try!

Posted: Fri Jun 17, 2011 10:00 pm
by demnuh235
thanks! That's the very target i've been pursuing - make monsters tougher by changing their ai, and not touching their health and damage. I have some more ideas to realise, so i guess that's not the last version

Posted: Fri Jun 17, 2011 10:54 pm
by dreadlorde
Plan on releasing the source?

Posted: Sat Jun 18, 2011 7:35 am
by demnuh235
Sure, after i clean it a little bit, for now it's very, very dirty and confusing

Posted: Mon Jun 20, 2011 8:06 am
by behind_you
You got some creative things there. Nice job. The idlescale thing is odd, though

Posted: Mon Jun 20, 2011 4:54 pm
by demnuh235
Thanks :oops: I'm now working on knights riding fiends, and i also plan to make fishes pull you to the bottom, shamblers throwing smaller enemies at you and some ordinary enhances like better ogre's aiming :)