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SharpQuake tuts?
Posted: Thu Jun 09, 2011 2:07 am
by ArchAngel
Is anyone interested in some SharpQuake tuts? I'm not sure if there are any C# coders (or wouldbe coders for that matter) hanging around here, but since I'm playing around with it I'd be happy to share some if people will find the useful...
Re: SharpQuake tuts?
Posted: Thu Jun 09, 2011 5:21 pm
by Baker
ArchAngel wrote:Is anyone interested in some SharpQuake tuts? I'm not sure if there are any C# coders (or wouldbe coders for that matter) hanging around here, but since I'm playing around with it I'd be happy to share some if people will find the useful...
They'd add to the diversity of the forum. So why not?
It also would help you, because people often spot bugs or advise others of a better way to do things when they read a tutorial.
Posted: Fri Jun 10, 2011 12:29 am
by frag.machine
Not exactly a C# fan, but knowledge is always valuable. Bring them on!
Posted: Fri Jun 10, 2011 1:20 am
by ArchAngel
Two votes is good enough for me... first tut is up

Posted: Fri Jun 10, 2011 4:43 pm
by qbism
Is this the same source used for Silverlight Quake? That was in C#
Posted: Fri Jun 10, 2011 5:12 pm
by ArchAngel
I've not come across Silverlight Quake, but it's pretty certain not to be as SharpQuake uses OpenGL via the OpenTK library which PInvokes all the native calls which you're not allowed to do from with Silverlight.
If you're at all interested in C# it's worth having a look at the SharpQuake sources, they're pretty damn tidy and readable (which makes a nice change from the stock C engine

)