I whipped this up today, I was in a Doom/Quake sort of mood, hope you like:

I mainly wanted to test max 2011's new viewport canvas feature which is freakin amazing. I did the texture in photoshop but touched it up with the new viewport canvas. The wings are pretty crappy, it has some terrible stretching and seams but I need to get back to studying.
I would really like it if someone could animate it and get it in game in quake 1, but all I ask is that you show me how you animate it and get it in game, preferably in video tutorial format :roll:
included in the zip is the psd, and the model in obj, 3ds, and the max 2011 scene:
http://hahasweet.com/wp-content/uploads ... kull03.zip






