I need your help with my current problem.
As you know, in Mission Pack 2, there are the phantom swords.
What I want to do is call the knights death animation during the phantom sword death animation.
To be more specific:
After the swords 2nd frame death animation, I want to spawn in the knight´s death animation.
My problem so far:
When I call “knight_die ();” inside the 2nd frame of the sword, the sword will vanish and only the knight death animation is visable:
Code: Select all
void() sword_die1 =[ $death1, sword_die2 ] {};
void() sword_die2 =[ $death2, sword_die3 ] {
knight_die ();};
void() sword_die3 =[ $death3, sword_die4 ]
{self.solid = SOLID_NOT;};
void() sword_die4 =[ $death4, sword_die5 ] {};
...Make the knights call during the 4th sword frame does the same (so the "solid_not") doesnt help.
I tried to call both animations at the same time:
knight_die ();
sword_die ();
That will result in both models become almost transparent (barely visable).
What is the trick to spawn an entity/animation while another entities animation is still ongoing ?
Thank you very much for your help.
Kind regards,
Seven