the technique u use to make a quake mdl
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the technique u use to make a quake mdl
hey. im pissed off! models never work for me. i can make them, except they don't animate and they don't have their texture. if i successfully get them to animate, they are never positioned correctly. how do u guys do it?
btw. im really interested in hearing about techniques that didn't involve blender or qme.
btw. im really interested in hearing about techniques that didn't involve blender or qme.
I'm sure leilei's method is the best, because it uses open-source software. If you're interested in doing a serious job you should simplify your workflow as much as possible. Using old software, that's either trial, shareware or unmaintained is not a good idea.leileilol wrote:Make in Blender.
Select object.
Export MDL from blender.
I've been using 3DS Max for lots of things, but that's because I used to work in television, and 3DS Max was already there.
Go with Blender!
It all comes down to work experience, volume of work, age and enthusiasm.
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i think it comes down to preference and the quality of work you can put out using your preference. i prefer 3ds max. i'v tried blender and it was a horrible experience for me. So, i stick with max. choose which ever works best for you and is most comfortable. i'v been animating with milkshape after i export from blender. but i'v recently learned to animate in max so i can do everything i want to do in max, then export and be finished.
Re: the technique u use to make a quake mdl
3DS Max > SMD > MD3 (with Milkshape) > md3tomdl
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Re: the technique u use to make a quake mdl
Just curious what's wrong with blender? I thought some one said blender didn't support mdl.behind_you wrote:hey. im pissed off! models never work for me. i can make them, except they don't animate and they don't have their texture. if i successfully get them to animate, they are never positioned correctly. how do u guys do it?
btw. im really interested in hearing about techniques that didn't involve blender or qme.
Thats exactly i wanted to hear from you.leileilol wrote:So much for Qwalk and Noesis. :roll:
Something no one cares about:
I would use Noesis, but its in one of my old download folders...
just too lazy to find it, also i never worked with texture importing.
Ive always imported my textures of qME after working with md3tomdl.
wings3D (textured obj)-> ms3d ->mdl
quark to tweak and to delete that extra frame I seem to get in animation export.
This is a quick workflow (for me) with few file translation headaches, even for animated models. I'm working with very low-poly only.
Kiddies, if you're focus is on modeling and starting on square one, try Blender. There's a monster "tutorial" of sorts which is hard to find and is a mix of two files... but it confirmed to me that animated mdl export can be done. Hope it carries forward into Blender 2.5x
quark to tweak and to delete that extra frame I seem to get in animation export.
This is a quick workflow (for me) with few file translation headaches, even for animated models. I'm working with very low-poly only.
Kiddies, if you're focus is on modeling and starting on square one, try Blender. There's a monster "tutorial" of sorts which is hard to find and is a mix of two files... but it confirmed to me that animated mdl export can be done. Hope it carries forward into Blender 2.5x