Any work being done?

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Error
InsideQC Staff
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Any work being done?

Post by Error »

things have been slow recently... anyone working on anything?

I've got Elder Vale.
ajay
Posts: 559
Joined: Fri Oct 29, 2004 6:44 am
Location: Swindon, UK

Post by ajay »

I'm working on two things:
Lunkin deathmatch (really just for my son and I, but depending on how bug free and great it is, I may upload it)
Raptors2

But as I change with the wind, it may be some completely different things tomorrow. Also, I have to get my quake modding stuff up and working again.
lth
Posts: 144
Joined: Thu Nov 11, 2004 1:15 pm

Post by lth »

Transferring CHQ to a new host, and porting CyberQuake to Quake3.

Actually, I've moved diagonally into boardgames. My current scam is this (shameless pimping :P )
FrikaC
Site Admin
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Joined: Fri Oct 08, 2004 11:19 pm

Post by FrikaC »

I, uhh, no. I cleaned up the Qake mapping documentation yesterday, but I wouldn't say I'm actually working on anything.... Quake related that is.
Dr. Shadowborg
InsideQC Staff
Posts: 1120
Joined: Sat Oct 16, 2004 3:34 pm

Post by Dr. Shadowborg »

I'm still working on TAKOP.

I've finished work on the Improved Seeker Missile and Targeting System code, so the next item on the list is the Compression Plasma Rifle. (Though to be honest, the main bulk of new coding for that is primarily going to be related to different effects regarding the upgraded form related to different characters. Which means that it will probably be skipped over until I actually impliment the characters themselves...)

Weapons TODO:
CPR
Atomic Puck Launcher
Thermal Disruptor (Gotta get a new model going for this too...)
Twin-Barrel Micro Split Missile Launcher
BOS (Black Omega Singularity) Cannon
BioWaste Reclaimation Unit
MauveBib
Posts: 634
Joined: Thu Nov 04, 2004 1:22 am

Post by MauveBib »

I'm erratically working on DiD2 - bug fixes mostly, and getting the client-side cursor finished so I can release v1.1. I'm rewriting the fog code too, to make it much more efficent. This should give a significant increase in FPS.
Apathy Now!
Entar
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Post by Entar »

As usual, I'm still working on Vr2. However, I have begun work on a sweet little QC mod, in addition to maintaining Improved Quake (tho I admit, I haven't touched that in a while). I'll probably have something from all three (and maybe a map) for QExpo. And maybe before then. :D
DarkSnow
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Joined: Wed Mar 02, 2005 12:27 am
Location: Sweden
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Post by DarkSnow »

Been working with a mod for vengeance r2 aswell as project editor 2006.
Plumb
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Post by Plumb »

I haven't done anything for years but recently I've been working on a coop mod. I'm trying to do what SvenCoop did for Halflife for Quake. Basic Quake gameplay with some small but fun modifications, plus some new map entities allowing for coop based puzzles.

I know coop's available out of the box but SvenCoop showed how much fun the game mode really can be if a level is designed with purely that in mind.
scar3crow
InsideQC Staff
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Location: Alabama

Post by scar3crow »

Plumb!
Sounds cool

Remember everyone, when the time comes and if youve got the content, QExpo booth!
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