My palette...

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Ranger366
Posts: 203
Joined: Thu Mar 18, 2010 5:51 pm

My palette...

Post by Ranger366 »

Hello,
i have one big problem. I'm currently using my own palette
and want to apply the textures (which are using my new palette) on my models. Problem is that mostly every program (adquedit, QuArK, qME) im using (...) screws the texture up in some way and is NOT displayed correctly ingame.
fimg is the only program that worked right, but its not usable for maps/models.
The textures i import were converted using textures2quake before, using my palette.
So it must be a problem with the programs, indeed.
qME does it nearly correct, but screws around 18% up.

I don't know many Quake programs, you might know the solution.

I'm not able to expirement with these programs i used, because i already got 2 GPU freezes today (...) and dont want to f*ck up my graphicscard again.
Last edited by Ranger366 on Sun Feb 13, 2011 6:55 pm, edited 1 time in total.
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

replace the palette in qme's folder with yours.
Ranger366
Posts: 203
Joined: Thu Mar 18, 2010 5:51 pm

Post by Ranger366 »

ceriux wrote:replace the palette in qme's folder with yours.
There is no extern palette, qME's palette is hardcoded, but you can import one in the program settings...
but its not applying it correctly. (QME 3.1 - the only version which supports that btw)
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

try quark. maybe it can do what you need it to.
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Post by leileilol »

Ranger366 wrote: qME's palette is hardcoded, but you can import one in the program settings...
but its not applying it correctly.
QME applies palettes correctly
simply load palette, then load texture
save.


NOT HARD AT ALL REALLY!
i should not be here
Ranger366
Posts: 203
Joined: Thu Mar 18, 2010 5:51 pm

Post by Ranger366 »

leileilol wrote:
Ranger366 wrote: qME's palette is hardcoded, but you can import one in the program settings...
but its not applying it correctly.
QME applies palettes correctly
simply load palette, then load texture
save.


NOT HARD AT ALL REALLY!
Whatever you say pal.
What about maps.
ceriux
Posts: 2230
Joined: Sat Sep 06, 2008 3:30 pm
Location: Indiana, USA

Post by ceriux »

use wally. it should work similarly. (ps, just because your texture gets messed up when qme imports it. i may not be qme's fault. it may be that even though you used all of your colors, you may have too many shades of those colors. the palette only lets you translate directly between the set shades.)
Ranger366
Posts: 203
Joined: Thu Mar 18, 2010 5:51 pm

Post by Ranger366 »

ceriux wrote:use wally. it should work similarly. (ps, just because your texture gets messed up when qme imports it. i may not be qme's fault. it may be that even though you used all of your colors, you may have too many shades of those colors. the palette only lets you translate directly between the set shades.)
i'll mess around with that.
Ranger366
Posts: 203
Joined: Thu Mar 18, 2010 5:51 pm

Post by Ranger366 »

So, i might need your help now.
I need to know howto map with textures using my palette.
How does my palette get adapted to the maptextures in the BSP?
I used alot programs to edit the textures in the BSP file, but everything messes up, especially QuArK.
Maybe you have a method that works - already played YPOD and know that they even got that work in 1997.
But when you come with BSP and Compilers to me i just dont know where left and right is.
Dr. Shadowborg
InsideQC Staff
Posts: 1120
Joined: Sat Oct 16, 2004 3:34 pm

Post by Dr. Shadowborg »

If working with pre-existing maps, you'll have to extract the textures from the bsp with an appropriate program (TexMex can at least extract them), then convert all the textures to your new palette, then replace all the original textures within the bsp with the modified textures.

This page here has some good tools for extracting and replacing / updating textures in a bsp:
http://www.quaketerminus.com/tools.shtml

If working with maps from scratch, you simply need to have all your textures use your new palette properly and then make your maps using those textures.
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