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"Kick" model pack. - download
Posted: Tue Feb 08, 2011 5:37 pm
by ceriux
K Ranger over at moddb, needed a v_kick model and an edited player model with matching frames. so i did my best to help him out.
here's the models for anyone else to use.
kickpack.zip

Posted: Tue Feb 08, 2011 6:23 pm
by Sajt
Hmm. Can we get a bluejeans skin for it?
Posted: Tue Feb 08, 2011 6:30 pm
by Ranger366
Sajt wrote:Hmm. Can we get a bluejeans skin for it?
what a funny question.
when i made the mighty foot model by myself it had a blue jeans...
good work ceriux, got everything to work. well the kick animation is rotated by 90 degrees but i can fix that. i think.
Posted: Tue Feb 08, 2011 6:30 pm
by ceriux
yeah, lol it would be pretty easy. actually if you already have your "duke" skin for the quake guy just import that skin into qme. i just used the quake guy skin that way people who may not know how to skin and are just using community skins and what not could just import a player skin and they're ready =)

Posted: Wed Feb 09, 2011 10:53 pm
by frag.machine
I am already seeing this in the next installment of Super Duper Quake...

Posted: Thu Feb 10, 2011 4:48 pm
by Ranger366
frag.machine wrote:I am already seeing this in the next installment of Super Duper Quake...

now i dont really know if i should use the model anymore, it was originally made for me - lol.
Posted: Thu Feb 10, 2011 8:41 pm
by ceriux
aw why wouldnt you use it anymore?
Posted: Fri Feb 11, 2011 8:39 pm
by Ranger366
ceriux wrote:aw why wouldnt you use it anymore?
nevermind ...
Posted: Fri Feb 11, 2011 11:32 pm
by Mexicouger
Does the Kick code just send out a traceline?
Posted: Fri Feb 11, 2011 11:42 pm
by leileilol
Ranger366 wrote:nevermind ...
I suppose it was for ego or something, but it's not exactly a unique feature.
kicking was done many many many many many many times (1996 had quite a few kicking/shoving qc patches of its own), sticking a model in for it wasn't done often since only one viewmodel was possible in vanilla (you can do the side kick by viewmodelforclient in darkplaces)
and i'm pretty sure someone did a quakeguy mighty foot before, forgot who though.
Posted: Sat Feb 12, 2011 12:48 am
by Sajt
Posted: Sat Feb 12, 2011 11:57 am
by frag.machine
A "melee only" turtlemod event would be awesome.
EVERYBODY WANTS KUNG FU FIGHTING
Posted: Sat Feb 12, 2011 12:40 pm
by Ranger366
leileilol wrote:Ranger366 wrote:nevermind ...
I suppose it was for ego or something, but it's not exactly a unique feature.
kicking was done many many many many many many times (1996 had quite a few kicking/shoving qc patches of its own), sticking a model in for it wasn't done often since only one viewmodel was possible in vanilla (you can do the side kick by viewmodelforclient in darkplaces)
and i'm pretty sure someone did a quakeguy mighty foot before, forgot who though.
its the content, not the idea.
and frag.machine...
would be AWESOME.
Posted: Sun Feb 13, 2011 5:06 am
by ceriux
its the content, not the idea.
i asked before i even put it up.
Posted: Sun Feb 13, 2011 10:55 am
by Ranger366
ceriux wrote:its the content, not the idea.
i asked before i even put it up.
i said nevermind it
it was just about the fact that some other mods will use it.
it was a kind of joke.