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psps quake and pc quake

Posted: Sat Feb 05, 2011 8:55 am
by behind_you
is EVERYTHING u can do with quake modding on pc (ie qc modding, csqc nd physics thing ) possible with quake psp or kurok? what isn't possible on psp?

Posted: Sat Feb 05, 2011 9:36 am
by Spirit
Theoretically you can do anything on the PSP.

Posted: Sat Feb 05, 2011 9:58 am
by leileilol
except originality of course

Posted: Mon Feb 07, 2011 4:28 am
by avirox
There are no PSP engines with the complexity and range of support like DP and FTE (IE CSQC and the advances physics support). However, that's not to say such things can't be added. Server-side QC should work the same for stock quake mods on PC as they do on PSP (unless they require a customized engine with new extensions).

Posted: Mon Feb 07, 2011 5:00 pm
by Spike
aye, anything is possible.

but you're doing the porting...