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Quake, bouncing on platforms?

Posted: Fri Jan 28, 2011 10:03 pm
by Feared
I quickly smashed together a video.

http://www.youtube.com/watch?v=xANvyzcIJBE
(This video is poorly made, no editing or anything of the sort and very poor compression so I could upload quickly)

The problem occurs on any moving platforms. They all seem to act weird when I am on them and they're moving at the same time. Skip to 15-19 seconds in the video to see the problem if you're impatient. The code has virtually nothing changed and is really only ported to C++ at this point and partially OO. I don't see how that could break anything like that, though. Nothing else appears to be broken, other than me getting snagged/stuck on inclines quite often.

Note: This doesn't happen in multi-player.

Any ideas of what the problem could be? The code is based on Fitzquake.

Posted: Fri Jan 28, 2011 10:16 pm
by ceriux
thats weird, it looks like the player is staying each frame then dropping down to the platform the next to me.

Posted: Fri Jan 28, 2011 11:09 pm
by mh
Set host_maxfps to 72.

Explanation: http://mhquake.blogspot.com/2011/01/to- ... at-is.html

Posted: Sun Jan 30, 2011 11:56 pm
by Feared
mh wrote:Set host_maxfps to 72.

Explanation: http://mhquake.blogspot.com/2011/01/to- ... at-is.html
Interesting, many thanks.
Is there any current workarounds existing? I know Darkplaces uses a higher maximum fps. (if any max at all) I would assume this would require re-writing the timer.