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Custom Textures With Darkplaces And QuArK
Posted: Thu Jan 20, 2011 11:27 am
by Karall
So, i have made some textures, that exceds the amount of colours in the quake palette, thus i can not use it in quake. I use darkplaces and im wondering, is it possible to make a .wad of this texture and thus using it in darkplaces? I also have a .wad making/editing program named TexMex.
Posted: Thu Jan 20, 2011 12:33 pm
by Sajt
You have to make crappy Quake-paletted versions of the textures (using TexMex or something like that) and use them in the map. Then if you save your high-quality versions of the textures with the right filenames, they will replace the crappy textures in the map when you run it with DarkPlaces.
If your map texture is called "hello", then save the high-quality version as "textures/hello.tga" inside your mod directory. (So like "c:\quake\moddir\textures\hello.tga".)
For more info open dpextensions.qc and look up "DP_GFX_EXTERNALTEXTURES".
Posted: Thu Jan 20, 2011 1:20 pm
by Karall
Thanks Sajt, got it working

Posted: Thu Mar 03, 2011 1:31 am
by Goldgosting
You have to make crappy Quake-paletted versions of the textures (using TexMex or something like that) and use them in the map. Then if you save your high-quality versions of the textures with the right filenames, they will replace the crappy textures in the map when you run it with DarkPlaces.
If your map texture is called "hello", then save the high-quality version as "textures/hello.tga" inside your mod directory. (So like "c:\quake\moddir\textures\hello.tga".)
For more info open dpextensions.qc and look up "DP_GFX_EXTERNALTEXTURES".
Posted: Thu Mar 03, 2011 2:01 am
by frag.machine
Clever, Roboto san. But that's not enough.
Posted: Thu Mar 03, 2011 5:54 am
by Ranger366
This is probably the most intelligent spam-bot i've ever seen.
Posted: Sat Mar 05, 2011 12:34 am
by frag.machine
Not that smart, actually. It's just copying old posts in the thread.
Posted: Sat Mar 05, 2011 6:42 am
by Ranger366
frag.machine wrote:Not that smart, actually. It's just copying old posts in the thread.
That was sarcastic.
Nothing can trick us.