RTCW source is GPL'd since August 2010 !?

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frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

RTCW source is GPL'd since August 2010 !?

Post by frag.machine »

And not a single word about this here !? :shock:

Also, Carmack hinted about releasing Doom 3 after launching Rage. :D
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Re: RTCW source is GPL'd since August 2010 !?

Post by leileilol »

frag.machine wrote:And not a single word about this here !? :shock:
uh

Image


A couple things make it kind of useless:

- GPLv3 + some clauses (mostly regarding trademark protection, so no shitty names like "ioRTCW" or "Freeet" are allowed) for a license isn't exactly legally compatible if you're looking to mix it in some GPLv2 stuff (for trivial things like its better particle system or even its flares, which are a modified q3test-era implementation, or even the flamethrower (which was really hotshit in 2000))
- Can't make a content project if no MDS/MDX exporter exists (for Blender) (This is Grey Matter's skeletal model format)


Though the comments found inside the source can be interesting - I didn't know this was developed as early as June 1999 (immediately following Kingpin's release). That gives them a year's more development time than their competitor MOHAA had! (MOHAA began June 2000)... and making speculations of analysing the comments seems to feel like it could've been out in 2000 (among the string of successful, awesome and unique idtech3 shooters out that year) if it weren't for the whole Nerve working on the MP part

Also there's disabled bot code in there for RTCW and ET! I wonder how they played - they're definitely modified for their games and aren't a intact q3 leftover
i should not be here
metalmodman
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Joined: Mon Jun 08, 2009 4:58 am

Re: RTCW source is GPL'd since August 2010 !?

Post by metalmodman »

frag.machine wrote:And not a single word about this here !? :shock:
Sorry I think this would be the third post.
frag.machine wrote: Also, Carmack hinted about releasing Doom 3 after launching Rage. :D
I hope so. Do you know where I can find more information on this?
frag.machine
Posts: 2126
Joined: Sat Nov 25, 2006 1:49 pm

Re: RTCW source is GPL'd since August 2010 !?

Post by frag.machine »

leileilol wrote:
frag.machine wrote:And not a single word about this here !? :shock:
uh

Image
heh... Ok, I deserved that. :D
leileilol wrote:
A couple things make it kind of useless:

- GPLv3 + some clauses (mostly regarding trademark protection, so no shitty names like "ioRTCW" or "Freeet" are allowed) for a license isn't exactly legally compatible if you're looking to mix it in some GPLv2 stuff (for trivial things like its better particle system or even its flares, which are a modified q3test-era implementation, or even the flamethrower (which was really hotshit in 2000))
Hmm. ANAL but are you sure about leeching code to inject into a Quake engine being illegal ?
leileilol wrote: - Can't make a content project if no MDS/MDX exporter exists (for Blender) (This is Grey Matter's skeletal model format)
Oh snap :P
leileilol wrote: Also there's disabled bot code in there for RTCW and ET! I wonder how they played - they're definitely modified for their games and aren't a intact q3 leftover
I remember ET being released for free exactly because the bots sucked. Big time.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
metalmodman
Posts: 50
Joined: Mon Jun 08, 2009 4:58 am

Re: RTCW source is GPL'd since August 2010 !?

Post by metalmodman »

frag.machine wrote: I remember ET being released for free exactly because the bots sucked. Big time.
Whoa! no way the bots suck but I don't think that's why it was released. I think ET was put together by the same guy who did Quake Wars and I think he put together a ET as a preview of Quake Wars.

ET is pretty close to Day of Defeat only with more players, much more interesting levels, objectives and action. Imo ET is a lot more fun then Quake wars.


Found a lot of sites about Doom 3 sources release. Thank you I can't wait!
andrewj
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Joined: Mon Aug 30, 2010 3:29 pm
Location: Australia

Re: RTCW source is GPL'd since August 2010 !?

Post by andrewj »

frag.machine wrote:Hmm. ANAL but are you sure about leeching code to inject into a Quake engine being illegal ?
http://www.gnu.org/licenses/gpl-faq.htm ... patibility

But I see the Quake code contains the "or any later version" phrase, so I presume you can relicense a combination under GPLv3 and have nothing legal to worry about.
leileilol
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Joined: Fri Oct 15, 2004 3:23 am

Re: RTCW source is GPL'd since August 2010 !?

Post by leileilol »

metalmodman wrote:I think ET was put together by the same guy who did Quake Wars
No. They hired that FritzaC who made the Fritzbot mod for WolfET to do the bot ai for Quake Wars.
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mh
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Re: RTCW source is GPL'd since August 2010 !?

Post by mh »

andrewj wrote:
frag.machine wrote:Hmm. ANAL but are you sure about leeching code to inject into a Quake engine being illegal ?
http://www.gnu.org/licenses/gpl-faq.htm ... patibility

But I see the Quake code contains the "or any later version" phrase, so I presume you can relicense a combination under GPLv3 and have nothing legal to worry about.
Or just switch your Quake code to v3. :D
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