Page 1 of 1

advice for map format.

Posted: Sat Jan 08, 2011 3:18 am
by ceriux
hey guys. i was wanting to make a mod that uses hlbsp via darkplaces. was wondering if i could run into any kind of issues of any sort when making this decision?

Posted: Sat Jan 08, 2011 10:12 am
by gnounc
*cough* leieli..innat your cue?

Re: advice for map format.

Posted: Sat Jan 08, 2011 5:39 pm
by frag.machine
ceriux wrote:hey guys. i was wanting to make a mod that uses hlbsp via darkplaces. was wondering if i could run into any kind of issues of any sort when making this decision?
tl;dr: Yes.

Long version: it will depend of a lot of things. First, why use HLBSP instead the native Quake format or say, Q3BSP ? Any features that are unavailable outside HLBSP ? Or you have more experience mapping for HL/CS maybe ?

Posted: Sat Jan 08, 2011 10:25 pm
by ceriux
main reason hammer is what i map with, 2ndary reason better textures with out just using tga's to lay over the orginals. also easier colored lighting and i dont know how to map for q3. quark and all other editors iv attempted are far too complex for what they need to be and dont even put out as good of results (at least for me) for making nice geometry.

Re: advice for map format.

Posted: Sun Jan 16, 2011 10:26 pm
by Nahuel
I think hlbsp maps take longer to compile. Although it has better quality, especially the transparencies (i don“t know do it in the quake maps). But it has some strange errors when I edit the entities in the map already compiled (I use the quark). For this I testing entities in the bsp quake. Then copy the entities tested and stick in the hl.map.

Posted: Sun Jan 16, 2011 11:05 pm
by ceriux
why not just edit your fgd so you dont have to do that?

Posted: Sun Jan 16, 2011 11:52 pm
by Nahuel
ceriux wrote:why not just edit your fgd so you dont have to do that?
I do not know how to edit it!! :D

Posted: Mon Jan 17, 2011 12:19 am
by mh
Nahuel wrote:
ceriux wrote:why not just edit your fgd so you dont have to do that?
I do not know how to edit it!! :D
Open it with a text editor.

Posted: Mon Jan 17, 2011 12:28 am
by Nahuel
mh wrote:
Nahuel wrote:
ceriux wrote:why not just edit your fgd so you dont have to do that?
I do not know how to edit it!! :D
Open it with a text editor.
thanks! but to place entities is hard!

Posted: Mon Jan 17, 2011 1:22 am
by ceriux
lol you just click bro, make sure its not in a brush.