Daikatana Pre-Alpha model and texture formats
Posted: Fri Jan 07, 2011 10:03 am
Would it be possible to create either a viewer or an exporter for the model and/or texture formats in the Daikatana pre-alpha? I ask this because I'm the writer of this extensive breakdown of the pre-alpha and there are quite a few models and model textures that are unviewable that could have very interesting information in them. From what has been posted here, making a model viewer or exporter shouldn't be that difficult, as the pre-alpha model format is basically the standard .MDL with a hack to make it load an external texture. I don't have any info about the texture format, but from my very basic testing, they aren't renamed versions of existing texture file formats used in Quake 1 engine games, like .pcx. I'd love to do this myself, but unfortunately I have no experience with programming and I figure at least one of you would be interested in messing with a hack of the standard Quake .MDL format and whatever they use for the textures.
If you're interested, here's this .zip showing various samples from the pre-alpha. I don't care about the textures in the maps, so don't worry about that.
Thanks in advance for anyone that wants to take this up.
If you're interested, here's this .zip showing various samples from the pre-alpha. I don't care about the textures in the maps, so don't worry about that.
Thanks in advance for anyone that wants to take this up.