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Quake 1 --> HL model?

Posted: Sat Dec 18, 2010 6:40 am
by enki
Can someone give me a rundown of the right way to convert an item model from Quake to HL1? I seem to be having some problems getting it done in Milkshape and trying to compile the .qc with studiomdl.exe ... it's crashing either way (yes my skin is 256 colors and right size etc).

For informational purposes It's an armor shard model I've done for a Quake mod, so I don't need a reminder about licensing etc... just an idea on how to do this with the reference.smd and sequence.smd without it crashing. :(

Posted: Sat Dec 18, 2010 5:27 pm
by frag.machine
I'm not an expert on the matter, but I guess it would be easier if you took the mdl->md2->hlmdl route.

Posted: Sun Dec 19, 2010 12:52 am
by enki
I kinda sorta have it figured out, it no longer crashes - but the Texture Coordinate Editor portion of the program is an absolute trainwreck.

Posted: Sun Dec 19, 2010 4:01 pm
by Biodude
I do it all the time, I am pretty sure all you have to do is export the quake skin from qme, then put the model in quark and export as .md2

then import and you should be fine

Maybe I can help ya with it