Inside3D Special Features

Discuss anything not covered by any of the other categories.
Error
InsideQC Staff
Posts: 865
Joined: Fri Nov 05, 2004 5:15 am
Location: VA, USA
Contact:

Inside3D Special Features

Post by Error »

We are taking requests for special features for the new site. Anything that would make your life easier as a modder. We already have a few neat things in the works. Things like a QC PasteBin.

Request away :P
FrikaC
Site Admin
Posts: 1026
Joined: Fri Oct 08, 2004 11:19 pm

Post by FrikaC »

my only request is you get it done.
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Post by leileilol »

special modular mods section including frikbot and venomous stuff

maybe a pjirc java applet for some of the lazy click-to-find-the-ultimate-ease people here
i should not be here
Sajt
Posts: 1215
Joined: Sat Oct 16, 2004 3:39 am

Post by Sajt »

A pretty hat and no flash
F. A. Špork, an enlightened nobleman and a great patron of art, had a stately Baroque spa complex built on the banks of the River Labe.
Error
InsideQC Staff
Posts: 865
Joined: Fri Nov 05, 2004 5:15 am
Location: VA, USA
Contact:

Post by Error »

no flash is promised

the site is very fast loading

Frik: we are getting it done :)
Quake Matt
Posts: 129
Joined: Sun Jun 05, 2005 9:59 pm

Post by Quake Matt »

How about a repository for new models and skins? They're always handy if you're no good at making your own.
Dr. Shadowborg
InsideQC Staff
Posts: 1120
Joined: Sat Oct 16, 2004 3:34 pm

Post by Dr. Shadowborg »

CheapAlert wrote:special modular mods section including frikbot and venomous stuff
Extremely good idea :)
Quake Matt wrote:How about a repository for new models and skins? They're always handy if you're no good at making your own.
Also an extremely good idea :wink:

Though both would benefit well from people being able to put them up without having to bug an admin overmuch.
Urre
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon
Contact:

Post by Urre »

I'd like to see more info and accessories gathered to just one spot for easy access, so Cheapy's idea about model and skin repository sounds awesome, sounds and textures wouldn't be half bad either. And I'd like to see the wiki to be integrated with i3d rather than quakesrc. Either that or massive pimpage and linkage to it, since you can never have too much modding info. On the subject of easy access, it's way too common that it's tough to start out in a community where everyone already knows everything, so there are no beginners guides, or they're hard to find and you have to put bits and pieces together from everywhere to understand things, so something like that'd be cool to see too. Even if the wiki is awesome, it's more like a database than a "to start, click here" kind of thing.
I was once a Quake modder
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Post by leileilol »

Yeah I had that idea first, I did execute it on my PlanetGargoyle site but chis broke it so now it doesn't work. damn php
i should not be here
Urre
Posts: 1109
Joined: Fri Nov 05, 2004 2:36 am
Location: Moon
Contact:

Post by Urre »

Whoa, I just now noticed that it was Quake Matt who said that thing about model and skin repository, not Cheapy. The fact that there is (was?) such a thing on Cheapy's site must've confused my tired mind.

* Urre goes to grab some eat-products
I was once a Quake modder
leileilol
Posts: 2783
Joined: Fri Oct 15, 2004 3:23 am

Post by leileilol »

Oh yeah there definitely was. It used to be a hacked-up phpbb portal.
i should not be here
Quake Matt
Posts: 129
Joined: Sun Jun 05, 2005 9:59 pm

Post by Quake Matt »

A beginner's guide? That just about the level I could manage, I think! If nobody's working on one when I've finished some of my current stuff, I could probably give it a go.

Also, I'm sure it's been said before, but a mod database would be nice. I know we've kinda got ModDB, and there's countless FTP sites around, but they always feel diluted, out of date or awkward to use. BeyondUnreal's FileWorks is a great example of how to do it right - any chance of something like that?
Dr. Shadowborg
InsideQC Staff
Posts: 1120
Joined: Sat Oct 16, 2004 3:34 pm

Post by Dr. Shadowborg »

Quake Matt wrote:Also, I'm sure it's been said before, but a mod database would be nice. I know we've kinda got ModDB, and there's countless FTP sites around, but they always feel diluted, out of date or awkward to use. BeyondUnreal's FileWorks is a great example of how to do it right - any chance of something like that?
I would tend to agree. While we do have ModDB, moddb tends to contain far too much other stuff. We probably should have a mod database for Quake dedicated to Quake exclusively.
Error
InsideQC Staff
Posts: 865
Joined: Fri Nov 05, 2004 5:15 am
Location: VA, USA
Contact:

Post by Error »

I'm not sure we have this thing called "unlimited space" but I'll look into it.
Supa
Posts: 164
Joined: Tue Oct 26, 2004 8:10 am

Post by Supa »

Error wrote:I'm not sure we have this thing called "unlimited space" but I'll look into it.
Ask Echon for a file mirror on Quakedev and host the QuakeDB on I3D, perhaps? I'm not sure if he has the space for such a thing but it couldn't hurt to ask..
aut viam inveniam aut faciam
Post Reply