How I can extract a model from a map?
Posted: Sun Nov 14, 2010 1:40 pm
Is possible convert a bsp in a model?
ok, I try itleileilol wrote:Darkplaces has a 'modeldecompile' console command to do just that. It makes a obj out of anything!
don' work.leileilol wrote:Darkplaces has a 'modeldecompile' console command to do just that. It makes a obj out of anything!
EDIT: Work perfectly¡Eljoax wrote:don' work.leileilol wrote:Darkplaces has a 'modeldecompile' console command to do just that. It makes a obj out of anything!
says ''empty model or sprite''
I'm having the same problem - trying to export a simple .map file, and getting the error "empty model or sprite" - how did you get around it?Eljoax wrote:EDIT: Work perfectly¡Eljoax wrote:don' work.leileilol wrote:Darkplaces has a 'modeldecompile' console command to do just that. It makes a obj out of anything!
says ''empty model or sprite''
But i have a problem whit the skin
It can export Q1/HL/Q3 BSP's fully intact with textures and texture references, to any supported output format. You could even go bsp->mdl, if you'd like to see a hilarious tragedy. (well, unless your BSP geometry is small enough to exist within the limited vertex precision)leileilol wrote:that's what modeldecompile is for! When I mean anything I damn well mean anything.
ALSO: DON'T FORGET NOESIS, THE MODEL IMPORTSTEALFROMJAPANESECONSOLEGAMESANDMAKEGMODRAGDO- I mean STUDY tool! That can open BSPs and export OBJ files as well but i'm not sure if its scale is relative to quake units.