News - mh releases multithread colored light/lit compiler
Highly unlikely; I built it and did most of the testing on Windows 7.ajay wrote:Just tried it again; again it's taking hours, in fact I've left it overnight and it's still not finished. There are a lot of light entities, but not for the size of the map, if that makes sense - could it be a Windows 7 issue?
Sounds as though it may have gotten stuck in an infinite loop (or threads are deadlocked) but I can't really begin to guess where or how. If you're agreeable to, could you maybe PM me a link to a copy of the BSP and I'll run it under a debugger and see can I find out what's going on.
We had the power, we had the space, we had a sense of time and place
We knew the words, we knew the score, we knew what we were fighting for
We knew the words, we knew the score, we knew what we were fighting for