ijed wrote:Yeah, when I tried that it showed up without animation, but most likely that's something I'm doing wrong with the export options.
Believe it or not I had all this crap working with a convoluted workflow using Quick3D/Qme, full of hidden minefields that would corrupt the mesh, texture or changeover formats, so new and maintained tools are always welcome.
Anything that 'just works' and doesn't have modelers grinding hours into fighting with the formats instead of making stuff look cool is a big bonus

It's best to use an OpenCOLLADA-based exporter too, if you can. COLLADA standards have sadly become a bit of a mess, so I'm thinking about adding FBX sometime too.
There's also md5mesh/md5anim, though the big downside of that one is that you don't get stored normals. And there's PSK/PSA. No stored normals there either, but it does obey smoothing groups on import. And... there's SMD, skeletal mesh and sequence files are supported. (just load the model SMD, drag-and-drop the sequence SMD to apply it to the loaded model, and "Export from preview" to MDL) PSK/PSA might actually be pretty viable, since Epic offers their ActorX exporter for practially every modeling suite in existence.
I think those are the main "generic" formats that support skeletal animation and skinning. I'm open to suggestions for other formats, if you've got any. I try to stay clear of ones with blatant deficiencies (like not storing normals, or not allowing vertex weights), though I've found model formats that offer all the basics tend to be found more often as proprietary game formats than generic standard ones, haha.