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Posted: Fri Oct 22, 2010 2:53 am
by avirox
UFIA, if it's not working in-game then you are probably not running the megatf coop mod. You *need* the mod for this to work, since only mtf coop supports this entity (and extras_r4.. which may be NQ so you can use that, too). You have to set up a local quakeworld server using MVDSV XE, which I linked to, and the qwprogs which I also linked to in the same post.
Posted: Fri Oct 22, 2010 6:48 am
by UFIA
I can't get the server to run. I officially give up. I'll leave the map making to people who know what they're doing. Thanks guys.
avirox, will you send me your server.cfg? I'm having lots of problems.
Posted: Fri Oct 22, 2010 12:31 pm
by ceriux
keep trying to map give up on this till you understand the engine and tools better.
Posted: Fri Oct 22, 2010 12:51 pm
by avirox
should be a server.cfg in
this file. Extract it to your quake/fortress folder.
Also, how are you trying to run mvdsv xe and why is is not working?
Posted: Fri Oct 22, 2010 1:35 pm
by goldenboy
Maybe UFIA could upload his .bsp file and Avirox could test it?
UFIA, don't give up mapping so quickly... I sense that the Force is strong in you. Have patience.
You only need to do the QW server setup thing once.
Mapping for a specific mod, and Quakeworld at that, is not the easy way to start. Mapping for vanilla Quake is easier.
Avirox, you should consider giving mappers a complete .fgd file with your new entities, plus a preconfigured local MegaTF server setup in a zip file. This would make it easier on people.
Posted: Fri Oct 22, 2010 1:57 pm
by UFIA
avirox wrote:should be a server.cfg in
this file. Extract it to your quake/fortress folder.
Also, how are you trying to run mvdsv xe and why is is not working?
I've just been running it straight with no params. I edited the server.cfg correctly, I assume, but still it says progs.dat needs to be in qw dir and the server crashes
Posted: Fri Oct 22, 2010 2:01 pm
by Spike
qwprogs.dat, not progs.dat
avirox's mvdsv xe is a quakeworld(only) engine.
Posted: Fri Oct 22, 2010 2:11 pm
by UFIA
Got the TF coop server running. One problem down. Thanks for the zip file avirox! I got your password now *evil laugh* It's ""
Posted: Sat Oct 23, 2010 3:39 pm
by UFIA
I'll just change the ladder to some stairs so I know it will work in any client. Thanks
Posted: Sat Oct 23, 2010 4:29 pm
by goldenboy
the clip ladder from the one zip file I posted will also work in any client. It's your decision though.