BTW: I think Jukki and the NZP team are also workin on enginestuff, maybe you can work togehter on the engine.
ATm i am using Mexicougers Revamped engine and it seems to have some memory improvements but it doesnt
have the classic "quakehud" ...
I've learned engine coding requires an intense interest. The kind where you are surrounded by insurmountable walls, but reject the idea of anything being insurmountable so you scale them any way. That really isn't for everyone. I see Spike and MH way far away in the distance and continually scratch my head like "WTF!".ceriux wrote:if i knew how to do engine side code id be helping you baker, however iv attempted and i just cant seem to get the grasp of it
You don't need to thank me. I *am* *not* *going* *any* *where*.ceriux wrote:thank you very much for sticking around for those of us who still like to make and play around with stuff on the psp.
Jealousy. :/Baker wrote:I honestly don't know why I very much want to know what MH, Spike and LordHavoc know. Except I want to know it.
The opposite of that: inspired that stuff is possible. So it makes me want to make stuff.Spike wrote:Jealousy. :/Baker wrote:I honestly don't know why I very much want to know what MH, Spike and LordHavoc know. Except I want to know it.
Left 4 Quake has released a binary on moddb, and they have modified the engine.r00k wrote:They are only required to provide their sources when they provide their mod distribution.
What bugs/options/features are u needing? If they found a solution, maybe we can tackle them here...