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Posted: Sun Aug 15, 2010 10:34 pm
by gnounc
no problemo

Posted: Fri Aug 20, 2010 4:17 pm
by Feared
I've went ahead and updated the project, I've also renamed it.

http://bfeared.com/projects/quakecpp
http://bfeared.com/archives/102

The project is moving at a slow pace at the moment, and I apologize for that.
Hopefully in the near future I'll start speeding things up.

Posted: Sat Aug 21, 2010 3:37 am
by gnounc
Still choppy.
Like the new name though. Good choice

Posted: Sun Sep 19, 2010 8:35 pm
by Feared
Okay, I've been really busy as of late (a lot of personal stuff has jumped on my lap unexpectedly) so not much work has been done.
I've added glew to my project, I think it was how I was initializing the extensions that might have been causing your issues.

This build has worked on 5 different computer's, it SHOULD work for you.
(I mind you, my OpenGL knowledge is very limited at the moment)

http://bfeared.com/library/index.php?di ... piled2.rar

Posted: Mon Sep 20, 2010 12:11 am
by gnounc
Found out my driver didnt support opengl. Added intels tray program and now it does. That might have been the problem too.

Either way the new install works quite nicely. Its a tiny bit jerky but it runs and is quite playable. Ill try out those other two builds if they are still up and report back.

Every single binary release posted works.

Sorry for that, my laptop doesnt have win7 specific drivers..i apologize.

Posted: Mon Sep 20, 2010 1:13 am
by Feared
gnounc wrote:Found out my driver didnt support opengl. Added intels tray program and now it does. That might have been the problem too.

Either way the new install works quite nicely. Its a tiny bit jerky but it runs and is quite playable. Ill try out those other two builds if they are still up and report back.

Every single binary release posted works.

Sorry for that, my laptop doesnt have win7 specific drivers..i apologize.
Not a problem. I was having the same issue. :D Funny coincidence.
Yeah it is a little jerky, though, these are things I'll be correcting and improving on in the future.

;)