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Unity, Google and You.

Posted: Mon May 24, 2010 12:32 pm
by Teiman
For some weird reason, I have the urge to see people making games using 2D and 3D frameworks for google's "Native Client".

Since "Native Client" is mostly click&play (like that Webstart java thing), it make it really easy and sexy for the consumers (yea, I have actually said that). Having a "App Shop" thingie, will make this even more Sexy for everyone.

I can see from here that the Unity engine will prove to be something like the "standard" for this type of stuff. But somehow maybe make sense for Quake to step there too (mostly because my meaningless lazy game dev skills let me make a tic tac toe in 3d game).

/discuss

Posted: Mon May 24, 2010 2:53 pm
by JasonX
Quake's already there:

http://www.google.com/codesearch/p?hl=e ... EADME.nacl

Porting FitzQuakeSDL would be a good idea.

Posted: Mon May 24, 2010 3:01 pm
by Spike
no network, no mouse grabs/warps. not good!

Posted: Mon May 24, 2010 4:48 pm
by Teiman
Spike wrote:no network, no mouse grabs/warps. not good!
Sounds like a list of TODO things.

Posted: Mon May 24, 2010 4:58 pm
by frag.machine
Spike wrote:no network, no mouse grabs/warps. not good!
OTOH, for a casual game like Urre's strapbomb car race, it's a quite interesting option.

Posted: Mon May 24, 2010 5:26 pm
by scar3crow
My employer obliges me to shake my head tersely at this thread!

Posted: Tue May 25, 2010 7:41 am
by Urre
Hehe!

Seriously though, this is awesome shit, read about it some days ago.