Unity, Google and You.

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Teiman
Posts: 311
Joined: Sun Jun 03, 2007 9:39 am

Unity, Google and You.

Post by Teiman »

For some weird reason, I have the urge to see people making games using 2D and 3D frameworks for google's "Native Client".

Since "Native Client" is mostly click&play (like that Webstart java thing), it make it really easy and sexy for the consumers (yea, I have actually said that). Having a "App Shop" thingie, will make this even more Sexy for everyone.

I can see from here that the Unity engine will prove to be something like the "standard" for this type of stuff. But somehow maybe make sense for Quake to step there too (mostly because my meaningless lazy game dev skills let me make a tic tac toe in 3d game).

/discuss
JasonX
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Post by JasonX »

Quake's already there:

http://www.google.com/codesearch/p?hl=e ... EADME.nacl

Porting FitzQuakeSDL would be a good idea.
Spike
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Post by Spike »

no network, no mouse grabs/warps. not good!
Teiman
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Joined: Sun Jun 03, 2007 9:39 am

Post by Teiman »

Spike wrote:no network, no mouse grabs/warps. not good!
Sounds like a list of TODO things.
frag.machine
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Joined: Sat Nov 25, 2006 1:49 pm

Post by frag.machine »

Spike wrote:no network, no mouse grabs/warps. not good!
OTOH, for a casual game like Urre's strapbomb car race, it's a quite interesting option.
I know FrikaC made a cgi-bin version of the quakec interpreter once and wrote part of his website in QuakeC :) (LordHavoc)
scar3crow
InsideQC Staff
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Post by scar3crow »

My employer obliges me to shake my head tersely at this thread!
...and all around me was the chaos of battle and the reek of running blood.... and for the first time in my life I knew true happiness.
Urre
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Post by Urre »

Hehe!

Seriously though, this is awesome shit, read about it some days ago.
I was once a Quake modder
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