Posted: Fri May 14, 2010 4:46 am
1...2....5!
The FOV can be adjusted in MS.Sajt wrote:the useless 3D view with exaggerated perspective that Milkshape 3D has.
The MDL exporter in MilkShape has a limit of 255 frames, which is impossible to overcome.qbism wrote:MS does a great job exporting to mdl and md2, including animation. This capability is just not well-documented. Figuring out how to write the qc control file is the key.
I don't use QuArK for anything MDL-related, since it disconnects all back-faced triangles from all front-faced triangles, duplicating all geometry vertexes shared by them. This ruins the lighting in the model and makes it heavier to render.qbism wrote:Could Quark be used instead of QME for skin import?
QuArK 4.07 doesn't mess the models AFAIK. I've used it a lot of times, and got no problems of duplicated faces. It has other awkwardmk wrote:I don't use QuArK for anything MDL-related, since it disconnects all back-faced triangles from all front-faced triangles, duplicating all geometry vertexes shared by them. This ruins the lighting in the model and makes it heavier to render.qbism wrote:Could Quark be used instead of QME for skin import?
Using QuArK for Quake's MDLs is a HUGE mistake, unless you really want your back-faced and front-faced triangles to remain disconnected.