Re: Makaqu
Posted: Thu Aug 22, 2013 9:12 am
It looks like I've figured out how to implement kernel-filtered dithering in the MDL drawing code. This week has been crazy busy, but I'll test my theory this weekend.
However, I'm not really excited about this, since what I really wanted to implement I haven't figured out how to yet.
This part of the code is so much more tricky to understand than the rest of the MDL rendering (setup/interpolation/transformation/clipping) code, it almost feels like it was written by a different person. I'll keep reading and studying it.
However, I'm not really excited about this, since what I really wanted to implement I haven't figured out how to yet.
This part of the code is so much more tricky to understand than the rest of the MDL rendering (setup/interpolation/transformation/clipping) code, it almost feels like it was written by a different person. I'll keep reading and studying it.


