bored pimpage

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ajay
Posts: 559
Joined: Fri Oct 29, 2004 6:44 am
Location: Swindon, UK

bored pimpage

Post by ajay »

I'm bored.
So here's a video so noone else will be.
It's kinda old, well a couple of weeks anyway.

video

No, don't thank me, you apathy is thanks enough.
Tei
Posts: 193
Joined: Mon Oct 25, 2004 12:22 pm

Re: bored pimpage

Post by Tei »

ajay wrote:I'm bored.
So here's a video so noone else will be.
It's kinda old, well a couple of weeks anyway.

video

No, don't thank me, you apathy is thanks enough.
Its the video from moddb? I already know that. Lotsa fun!.
ajay
Posts: 559
Joined: Fri Oct 29, 2004 6:44 am
Location: Swindon, UK

Post by ajay »

I'd just like to say that I'm still working on Lunkin, 10 levels are now completed, with about 4 left to do.
Iv'e still some bug-fixing, code-tidying, documentation, and the aforementioned 4 levels to do, but an August/QEXPO release looks eminently "do-able".

I have little more to show however, as I don't want to reveal stuff that I don't want to (eloquent as ever aren't I?), so this is merely lazy pimpage, but I'll post these anyway:


Image Image
Tei
Posts: 193
Joined: Mon Oct 25, 2004 12:22 pm

Post by Tei »

looks pretty-amazing-ous!
Wazat
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Joined: Fri Oct 15, 2004 9:50 pm
Location: Middle 'o the desert, USA

Post by Wazat »

Awesome!

Good work, ajay! You've been very busy, I see.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
SkinnedAlive
Posts: 65
Joined: Fri Feb 25, 2005 5:03 pm

Post by SkinnedAlive »

Very nice. 8)

Are you planning to replace the player sounds?
ajay
Posts: 559
Joined: Fri Oct 29, 2004 6:44 am
Location: Swindon, UK

Post by ajay »

yes, yes i am. in fact some already are :)

Actually, and as I've just written this out at DcEmu, I'll do a proper update:

Update? Okey dokey :)

As anyone who's seen the video knows you have a skanky fart attack, after a major boss battle (major as in significant, not major as in size of monster) you gain something better.

Level ten is all but done.

Level 15 and 16 are 90% done.

Levels 11, 12, 13, 14 are complicated and may take a month each to do.

I have 4 major bits of coding to do.
I have 1 "should be bloody working but isn't" bit of code, but it could be dropped if need be.
I have 2 other bug-fixes to sort.

I have lots of tidying up of code to do, not to get it working, but to just make it easier to read by others, more organised and better commented.

I have to improve the dialogue.

I have to tidy up the in-game music (it's 75% done)
I have to drop in the new player sounds that I have already made.

I have to write a complete readme.txt, especially a major list of credits and thank-you's.

I want to write a fairly lengthy document (manual type thing) to accompany it.

I could improve some of the gfx, not essential and if I get to August with an otherwise finished mod, I'll leave it, if I get the mod doen in July, I'll tinker with it.

On a final note, the current size of the (unzipped) mod is 30mb, it'll around 38/40 by the time it's done! I think I have webspace for it.

On a "no this is really the final note" note, I'll just say that although the mod is far from perfect, that it's missing some features I planned for it (but hell so is HL2!) that it isn't a tweaked to perfection, sophisticated slice of gaming gold, I'm already pretty damn pleased with it. The rest of the mod, both story-wise and level/code -wise is down on paper, and all I hope is that I can make the August/QEXPO '05 deadline.
Entar
Posts: 439
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Location: At my computer
Contact:

Post by Entar »

Hmm... looking at those screenshots, I can't help but notice that it looks a bit like my old engine Vengeance - v1.25 or earlier, I think. Just out of curioscity, what engine are you using?
leileilol
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Joined: Fri Oct 15, 2004 3:23 am

Post by leileilol »

Just TomazQuake
i should not be here
Kools
Posts: 38
Joined: Wed Jan 05, 2005 4:55 pm
Location: The Netherlands

Post by Kools »

This is my kind of pimpage. The project looks amazing, professional even. I especially love how you did the movie, very 'trailer' like.
Can't wait 'till QExpo.
Forum lurker
ajay
Posts: 559
Joined: Fri Oct 29, 2004 6:44 am
Location: Swindon, UK

Post by ajay »

A nice view:

Image

click to enlarge etc., etc.
Tei
Posts: 193
Joined: Mon Oct 25, 2004 12:22 pm

Post by Tei »

ajay wrote:A nice view:

Image

click to enlarge etc., etc.
Very nice screenshot :D

I really want to download this. Even if its need to use evilplanet or something.
ajay
Posts: 559
Joined: Fri Oct 29, 2004 6:44 am
Location: Swindon, UK

Post by ajay »

Well, now I'm down to 2.5 levels to make. I've coded some end credits, as well as the first intro demo.

I've a buglist of about 7 things.
A "to do, not sure I can code it, but should work" list of about 3 things
A "to do, should work out when I map it" list of 3 things.
A "would like to do, but not essential" list of 5 things.

And an estimated size of the mod now of 47mb.

Unless something horrendous goes wrong, it will definitely be released at QEXPO.

As is usual I guess for people who make mods, I've just started planning:
- my next "mini" mod, the plans for which are pretty concrete
- my next big mod, the plans for which are pretty vague
It is almost possible that the mini mod could be done for QEXPO also...

Now that would be fun. :)
Wazat
Posts: 771
Joined: Fri Oct 15, 2004 9:50 pm
Location: Middle 'o the desert, USA

Post by Wazat »

Cool. I'm looking forward to the expo.

Let us know if you need coding help.
When my computer inevitably explodes and kills me, my cat inherits everything I own. He may be the only one capable of continuing my work.
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