bored pimpage
bored pimpage
I'm bored.
So here's a video so noone else will be.
It's kinda old, well a couple of weeks anyway.
video
No, don't thank me, you apathy is thanks enough.
So here's a video so noone else will be.
It's kinda old, well a couple of weeks anyway.
video
No, don't thank me, you apathy is thanks enough.
Re: bored pimpage
Its the video from moddb? I already know that. Lotsa fun!.ajay wrote:I'm bored.
So here's a video so noone else will be.
It's kinda old, well a couple of weeks anyway.
video
No, don't thank me, you apathy is thanks enough.
I'd just like to say that I'm still working on Lunkin, 10 levels are now completed, with about 4 left to do.
Iv'e still some bug-fixing, code-tidying, documentation, and the aforementioned 4 levels to do, but an August/QEXPO release looks eminently "do-able".
I have little more to show however, as I don't want to reveal stuff that I don't want to (eloquent as ever aren't I?), so this is merely lazy pimpage, but I'll post these anyway:

Iv'e still some bug-fixing, code-tidying, documentation, and the aforementioned 4 levels to do, but an August/QEXPO release looks eminently "do-able".
I have little more to show however, as I don't want to reveal stuff that I don't want to (eloquent as ever aren't I?), so this is merely lazy pimpage, but I'll post these anyway:

-
SkinnedAlive
- Posts: 65
- Joined: Fri Feb 25, 2005 5:03 pm
yes, yes i am. in fact some already are 
Actually, and as I've just written this out at DcEmu, I'll do a proper update:
Update? Okey dokey
As anyone who's seen the video knows you have a skanky fart attack, after a major boss battle (major as in significant, not major as in size of monster) you gain something better.
Level ten is all but done.
Level 15 and 16 are 90% done.
Levels 11, 12, 13, 14 are complicated and may take a month each to do.
I have 4 major bits of coding to do.
I have 1 "should be bloody working but isn't" bit of code, but it could be dropped if need be.
I have 2 other bug-fixes to sort.
I have lots of tidying up of code to do, not to get it working, but to just make it easier to read by others, more organised and better commented.
I have to improve the dialogue.
I have to tidy up the in-game music (it's 75% done)
I have to drop in the new player sounds that I have already made.
I have to write a complete readme.txt, especially a major list of credits and thank-you's.
I want to write a fairly lengthy document (manual type thing) to accompany it.
I could improve some of the gfx, not essential and if I get to August with an otherwise finished mod, I'll leave it, if I get the mod doen in July, I'll tinker with it.
On a final note, the current size of the (unzipped) mod is 30mb, it'll around 38/40 by the time it's done! I think I have webspace for it.
On a "no this is really the final note" note, I'll just say that although the mod is far from perfect, that it's missing some features I planned for it (but hell so is HL2!) that it isn't a tweaked to perfection, sophisticated slice of gaming gold, I'm already pretty damn pleased with it. The rest of the mod, both story-wise and level/code -wise is down on paper, and all I hope is that I can make the August/QEXPO '05 deadline.
Actually, and as I've just written this out at DcEmu, I'll do a proper update:
Update? Okey dokey
As anyone who's seen the video knows you have a skanky fart attack, after a major boss battle (major as in significant, not major as in size of monster) you gain something better.
Level ten is all but done.
Level 15 and 16 are 90% done.
Levels 11, 12, 13, 14 are complicated and may take a month each to do.
I have 4 major bits of coding to do.
I have 1 "should be bloody working but isn't" bit of code, but it could be dropped if need be.
I have 2 other bug-fixes to sort.
I have lots of tidying up of code to do, not to get it working, but to just make it easier to read by others, more organised and better commented.
I have to improve the dialogue.
I have to tidy up the in-game music (it's 75% done)
I have to drop in the new player sounds that I have already made.
I have to write a complete readme.txt, especially a major list of credits and thank-you's.
I want to write a fairly lengthy document (manual type thing) to accompany it.
I could improve some of the gfx, not essential and if I get to August with an otherwise finished mod, I'll leave it, if I get the mod doen in July, I'll tinker with it.
On a final note, the current size of the (unzipped) mod is 30mb, it'll around 38/40 by the time it's done! I think I have webspace for it.
On a "no this is really the final note" note, I'll just say that although the mod is far from perfect, that it's missing some features I planned for it (but hell so is HL2!) that it isn't a tweaked to perfection, sophisticated slice of gaming gold, I'm already pretty damn pleased with it. The rest of the mod, both story-wise and level/code -wise is down on paper, and all I hope is that I can make the August/QEXPO '05 deadline.
Well, now I'm down to 2.5 levels to make. I've coded some end credits, as well as the first intro demo.
I've a buglist of about 7 things.
A "to do, not sure I can code it, but should work" list of about 3 things
A "to do, should work out when I map it" list of 3 things.
A "would like to do, but not essential" list of 5 things.
And an estimated size of the mod now of 47mb.
Unless something horrendous goes wrong, it will definitely be released at QEXPO.
As is usual I guess for people who make mods, I've just started planning:
- my next "mini" mod, the plans for which are pretty concrete
- my next big mod, the plans for which are pretty vague
It is almost possible that the mini mod could be done for QEXPO also...
Now that would be fun.
I've a buglist of about 7 things.
A "to do, not sure I can code it, but should work" list of about 3 things
A "to do, should work out when I map it" list of 3 things.
A "would like to do, but not essential" list of 5 things.
And an estimated size of the mod now of 47mb.
Unless something horrendous goes wrong, it will definitely be released at QEXPO.
As is usual I guess for people who make mods, I've just started planning:
- my next "mini" mod, the plans for which are pretty concrete
- my next big mod, the plans for which are pretty vague
It is almost possible that the mini mod could be done for QEXPO also...
Now that would be fun.
