Mapping With Randomness
Posted: Sat Apr 10, 2010 11:50 pm
A while ago, I came up with an idea for how to let the mapper create encounters that were random, but in a controlled way (so that the mapper has control over the "worst case" scenario). It can be used to:
- Randomly select a monster or an item from a group and put it at a specific location,
- Randomly select a location for a specific monster or item,
- Randomly arrange a group of objects,
- Any combination of the above,
- Or whatever else the mapper can think of.
Less of a while ago (but still a while ago), I produced a working implementation of this. Now that I've finally documented it properly, it's ready for release: http://www.quaketastic.com/upload/files ... random.zip
It's been used already in the Remake Quake demos, but a stand-alone release was always going to happen. And now it has...
- Randomly select a monster or an item from a group and put it at a specific location,
- Randomly select a location for a specific monster or item,
- Randomly arrange a group of objects,
- Any combination of the above,
- Or whatever else the mapper can think of.
Less of a while ago (but still a while ago), I produced a working implementation of this. Now that I've finally documented it properly, it's ready for release: http://www.quaketastic.com/upload/files ... random.zip
It's been used already in the Remake Quake demos, but a stand-alone release was always going to happen. And now it has...