Compiling HL Maps
Posted: Wed Apr 07, 2010 12:59 pm
I have implemented HLBSP support on my modified GLQuake and would like to test a few things. However, i need some help:
1) Which set is the best for compiling HL maps? ZHLT 3.0?
2) Should i configure Hammer 3.4 differently for saving, i don't know, HL .MAP?
1) Which set is the best for compiling HL maps? ZHLT 3.0?
2) Should i configure Hammer 3.4 differently for saving, i don't know, HL .MAP?