We're not even using GL3. Why do you expect a response about GL4?

I guess I was hoping maybe for some hopscotching? =D
but the main problem is the high-ish percentage of the Quake community that insists on clinging on to cruddy old hardware
I consider my 8800GTS to be cruddy old hardware, but thats probably because of the much better systems I have access to at work. Honestly I would say make a clean stable branch for the legacy support, and put a big sticker of "people with old hardware, go here" and push on forward.
I think OpenGL's day has come and gone to be honest.
Your own post has convinced me of anything but this - rather that OpenGL had a day, right now it is DX's day, but that may change as well. Steam on Mac, Diablo 3 and Rage as well may provide enough leverage on the manufacturers to squeeze the juice out of OpenGL rather than giving it a cursory nod and continuing full attention on DX.
I say this as a bit of a Windows fan actually - and I loathe OSX - I want DX to be fought tooth and nail, I want it to improve under survival of the fittest simply because of its OS limitations. I don't care for the notion of them.
Hanging on to the legacy baggage has been holding it back, and the sad reality is that no matter how much 3.x and now 4.x push forward, CAD users will always prevent the clean redesign it badly needs.
Allow me to demonstrate my ignorance, CAD? As in AutoCAD? Otherwise I have no idea of the term.
Regarding anything legacy, I am all for archiving cleanly, and then moving onward. Make it convenient for those who want to go back, to go back, but not to support them as a part of active development. The survivors of a zombie apocalypse shouldn't need to mail back bullets and medkits to the one guy who decided to make a stand. I understand the cost of hardware, but a DX9 system shouldn't be too costly to roll these days, and in fact going much further back runs into escalated costs due to natural scarcity of now less functional hardware.
I could go on. It's disappointing really because up to a certain point (1.3/1.4 level) OpenGL is actually a dream to work with, but once you go beyond that the design and implementation of D3D has actually proven to be more intuitive, cleaner and easier all round. Sigh.
I guess I can only hope that the curve will change and adjust, that as more titles are cross platform, there will be more incentive for manufacturers to better support OpenGL, which increases the customer demands on OpenGL, giving them incentive to make better decisions perhaps?
Maybe I'll hire Fred Savage to help me make scar3GL, and put an end to this silliness!